Add player limit bypass to onPlayerAuth

This commit is contained in:
Tixx 2024-09-28 14:52:04 +02:00
parent 7f69e336a9
commit bb3c762d68

View File

@ -404,10 +404,21 @@ std::shared_ptr<TClient> TNetwork::Authentication(TConnection&& RawConnection) {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", "", Client->GetName(), Client->GetRoles(), Client->IsGuest(), Client->GetIdentifiers());
TLuaEngine::WaitForAll(Futures);
bool NotAllowed = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && bool(Result->Result.as<int>());
});
bool NotAllowed = false;
bool BypassLimit = false;
for (const auto& Result : Futures) {
if (!Result->Error && Result->Result.is<int>()) {
auto Res = Result->Result.as<int>();
if (Res == 1) {
NotAllowed = true;
break;
} else if (Res == 2) {
BypassLimit = true;
}
}
}
std::string Reason;
bool NotAllowedWithReason = std::any_of(Futures.begin(), Futures.end(),
[&Reason](const std::shared_ptr<TLuaResult>& Result) -> bool {
@ -440,7 +451,7 @@ std::shared_ptr<TClient> TNetwork::Authentication(TConnection&& RawConnection) {
if (!Allowed) {
return {};
} else if (mServer.ClientCount() < size_t(Application::Settings.getAsInt(Settings::Key::General_MaxPlayers))) {
} else if (mServer.ClientCount() < size_t(Application::Settings.getAsInt(Settings::Key::General_MaxPlayers)) || BypassLimit) {
beammp_info("Identification success");
mServer.InsertClient(Client);
TCPClient(Client);