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add conditional variable to LuaResult
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@@ -41,7 +41,14 @@ struct TLuaResult {
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sol::object Result { sol::lua_nil };
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TLuaStateId StateId;
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std::string Function;
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// TODO: Add condition_variable
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std::shared_ptr<std::mutex> ReadyMutex {
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std::make_shared<std::mutex>()
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};
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std::shared_ptr<std::condition_variable> ReadyCondition {
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std::make_shared<std::condition_variable>()
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};
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void MarkAsReady();
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void WaitUntilReady();
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};
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@@ -98,8 +105,8 @@ public:
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return mLuaStates.size();
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}
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std::vector<std::string> GetLuaStateNames() {
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std::vector<std::string> names{};
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for(auto const& [stateId, _ ] : mLuaStates) {
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std::vector<std::string> names {};
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for (auto const& [stateId, _] : mLuaStates) {
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names.push_back(stateId);
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}
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return names;
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