refactor Lua result handling for safety

this massively improves thread safety and cleanly serializes accesses
into the lua engine's result objects where accesses before were
extremely unsafe and could access a corrupt/invalid stack.

this fixes various obscure crashes related to accessing results,
without changing any observable behavior.
This commit is contained in:
Lion Kortlepel
2026-04-18 18:16:16 +02:00
parent 0c864665bb
commit b3e8d86cef
11 changed files with 498 additions and 133 deletions
+27 -5
View File
@@ -265,9 +265,15 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uin
LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), PacketAsString.substr(PacketAsString.find(':', 3) + 1));
bool Rejected = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Elem) {
return !Elem->Error
&& Elem->Result.is<int>()
&& bool(Elem->Result.as<int>());
auto Snapshot = Elem->GetDetachedSnapshot();
if (Snapshot.Error) {
return false;
}
const int* MaybeInt = std::get_if<int>(&Snapshot.Result.V);
if (MaybeInt == nullptr) {
return false;
}
return bool(*MaybeInt);
});
if (!Rejected) {
std::string SanitizedPacket = fmt::format("C:{}: {}", LockedClient->GetName(), Message);
@@ -380,7 +386,15 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
TLuaEngine::WaitForAll(Futures);
bool ShouldntSpawn = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && Result->Result.as<int>() != 0;
auto Snapshot = Result->GetDetachedSnapshot();
if (Snapshot.Error) {
return false;
}
const int* MaybeInt = std::get_if<int>(&Snapshot.Result.V);
if (MaybeInt == nullptr) {
return false;
}
return *MaybeInt != 0;
});
bool SpawnConfirmed = false;
@@ -417,7 +431,15 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
TLuaEngine::WaitForAll(Futures);
bool ShouldntAllow = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && Result->Result.as<int>() != 0;
auto Snapshot = Result->GetDetachedSnapshot();
if (Snapshot.Error) {
return false;
}
const int* MaybeInt = std::get_if<int>(&Snapshot.Result.V);
if (MaybeInt == nullptr) {
return false;
}
return *MaybeInt != 0;
});
auto FoundPos = Packet.find('{');