migrate codebase to new network

marked non-implemented stuff with an exception
This commit is contained in:
Lion Kortlepel
2024-01-19 17:34:36 +01:00
parent e0fe6693e0
commit b06991aaca
10 changed files with 148 additions and 153 deletions

View File

@@ -14,7 +14,7 @@ namespace MP {
std::tuple<int, int, int> GetServerVersion();
std::pair<bool, std::string> TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& Data);
std::pair<bool, std::string> TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data);
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
inline size_t GetPlayerCount() { return Engine->Network()->authenticated_client_count(); }
std::pair<bool, std::string> DropPlayer(int ID, std::optional<std::string> MaybeReason);
std::pair<bool, std::string> SendChatMessage(int ID, const std::string& Message);
std::pair<bool, std::string> RemoveVehicle(int PlayerID, int VehicleID);

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@@ -1,6 +1,7 @@
#pragma once
#include "Cryptography.h"
#include "TScopedTimer.h"
#include "commandline.h"
#include <atomic>
#include <fstream>
@@ -69,4 +70,5 @@ private:
const std::string mDefaultStateId = "BEAMMP_SERVER_CONSOLE";
std::ofstream mLogFileStream;
std::mutex mLogFileStreamMtx;
TScopedTimer mUptimeTimer{};
};

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@@ -2,10 +2,11 @@
#include "Common.h"
#include "IThreaded.h"
#include "Network.h"
class THeartbeatThread : public IThreaded {
public:
THeartbeatThread(TResourceManager& ResourceManager, TServer& Server);
THeartbeatThread(std::shared_ptr<Network> network);
//~THeartbeatThread();
void operator()() override;
@@ -13,6 +14,5 @@ private:
std::string GenerateCall();
std::string GetPlayers();
TResourceManager& mResourceManager;
TServer& mServer;
std::shared_ptr<Network> m_network;
};

View File

@@ -1,7 +1,10 @@
#pragma once
#include "Common.h"
#include "IThreaded.h"
#include "Network.h"
#include <any>
#include <boost/thread/scoped_thread.hpp>
#include <condition_variable>
#include <filesystem>
#include <initializer_list>
@@ -67,7 +70,7 @@ struct TLuaChunk {
std::string PluginPath;
};
class TLuaEngine : public std::enable_shared_from_this<TLuaEngine>, IThreaded {
class TLuaEngine : public std::enable_shared_from_this<TLuaEngine> {
public:
enum CallStrategy : int {
BestEffort,
@@ -86,13 +89,11 @@ public:
beammp_debug("Lua Engine terminated");
}
void operator()() override;
void Start();
TNetwork& Network() { return *mNetwork; }
TServer& Server() { return *mServer; }
std::shared_ptr<::Network> Network() { return mNetwork; }
void SetNetwork(TNetwork* Network) { mNetwork = Network; }
void SetServer(TServer* Server) { mServer = Server; }
void SetNetwork(const std::shared_ptr<::Network>& network) { mNetwork = network; }
size_t GetResultsToCheckSize() {
std::unique_lock Lock(mResultsToCheckMutex);
@@ -200,7 +201,7 @@ private:
void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
size_t CalculateMemoryUsage();
class StateThreadData : IThreaded {
class StateThreadData {
public:
StateThreadData(const std::string& Name, TLuaStateId StateId, TLuaEngine& Engine);
StateThreadData(const StateThreadData&) = delete;
@@ -210,7 +211,7 @@ private:
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args, const std::string& EventName, CallStrategy Strategy);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void AddPath(const fs::path& Path); // to be added to path and cpath
void operator()() override;
void Start();
sol::state_view State() { return sol::state_view(mState); }
std::vector<std::string> GetStateGlobalKeys();
@@ -219,7 +220,7 @@ private:
// Debug functions, slow
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue();
std::vector<TLuaEngine::QueuedFunction> Debug_GetStateFunctionQueue();
sol::table Lua_JsonDecode(const std::string& str);
private:
@@ -229,7 +230,7 @@ private:
sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID);
sol::table Lua_GetPlayerVehicles(int ID);
std::pair<sol::table, std::string> Lua_GetPositionRaw(int PID, int VID);
std::pair<sol::table, std::string> Lua_GetVehicleStatus(int VID);
sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port);
int Lua_GetPlayerIDByName(const std::string& Name);
sol::table Lua_FS_ListFiles(const std::string& Path);
@@ -238,7 +239,6 @@ private:
std::string mName;
TLuaStateId mStateId;
lua_State* mState;
std::thread mThread;
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::vector<QueuedFunction> mStateFunctionQueue;
@@ -250,6 +250,7 @@ private:
std::recursive_mutex mPathsMutex;
std::mt19937 mMersenneTwister;
std::uniform_real_distribution<double> mUniformRealDistribution01;
boost::scoped_thread<> mThread;
};
struct TimedEvent {
@@ -262,8 +263,7 @@ private:
void Reset();
};
TNetwork* mNetwork;
TServer* mServer;
std::shared_ptr<::Network> mNetwork;
const fs::path mResourceServerPath;
std::vector<std::shared_ptr<TLuaPlugin>> mLuaPlugins;
std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
@@ -275,6 +275,7 @@ private:
std::list<std::shared_ptr<TLuaResult>> mResultsToCheck;
std::mutex mResultsToCheckMutex;
std::condition_variable mResultsToCheckCond;
boost::scoped_thread<> mThread;
};
// std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);