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remove spammy debug
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@@ -564,7 +564,6 @@ void TLuaEngine::StateThreadData::operator()() {
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Result->StateId = mStateId;
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Result->StateId = mStateId;
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sol::state_view StateView(mState);
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sol::state_view StateView(mState);
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auto Fn = StateView[FnName];
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auto Fn = StateView[FnName];
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beammp_debug("something found in the queue: call to \"" + FnName + "\" in \"" + mStateId + "\"");
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if (Fn.valid() && Fn.get_type() == sol::type::function) {
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if (Fn.valid() && Fn.get_type() == sol::type::function) {
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std::vector<sol::object> LuaArgs;
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std::vector<sol::object> LuaArgs;
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for (const auto& Arg : Args) {
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for (const auto& Arg : Args) {
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