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Implement possible ghost player fix
coauthor @Anonymous-275
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@@ -36,17 +36,15 @@ void TPPSMonitor::operator()() {
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ReadLock Lock(mServer.GetClientMutex());
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if (!ClientPtr.expired()) {
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c = ClientPtr.lock();
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} else return true;
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} else
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return true;
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}
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if (c->GetCarCount() > 0) {
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C++;
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V += c->GetCarCount();
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}
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if (!c->IsSynced() || c->IsSyncing()) {
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c->UpdatePingTime();
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}
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// kick on "no ping"
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if (c->SecondsSinceLastPing() > 30 && c->IsSynced() && !c->IsSyncing()) {
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if (c->SecondsSinceLastPing() > 30) {
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debug("client " + std::string("(") + std::to_string(c->GetID()) + ")" + c->GetName() + " timing out: " + std::to_string(c->SecondsSinceLastPing()) + ", pps: " + Application::PPS());
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TimedOutClients.push_back(c);
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}
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