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Lua: Almost Working events, all triggers working
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@@ -84,6 +84,6 @@ void TConsole::WriteRaw(const std::string& str) {
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}
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void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
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Engine.EnsureStateExists(mStateId, "Console");
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mLuaEngine = &Engine;
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Engine.EnsureStateExists(mStateId, "Console");
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}
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