Lua: Almost Working events, all triggers working

This commit is contained in:
Lion Kortlepel
2021-09-17 00:21:43 +02:00
parent cb1eb40def
commit a44050f0f1
9 changed files with 157 additions and 93 deletions

View File

@@ -6,12 +6,12 @@
namespace LuaAPI {
void Print(sol::variadic_args);
namespace MP {
static inline TLuaEngine* Engine { nullptr };
extern TLuaEngine* Engine;
std::string GetOSName();
std::tuple<int, int, int> GetServerVersion();
bool TriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data);
size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
void DropPlayer(int ID, std::optional<std::string> MaybeReason);
void SendChatMessage(int ID, const std::string& Message);
void RemoveVehicle(int PlayerID, int VehicleID);