Lua: Almost Working events, all triggers working

This commit is contained in:
Lion Kortlepel
2021-09-17 00:21:43 +02:00
parent cb1eb40def
commit a44050f0f1
9 changed files with 157 additions and 93 deletions

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@@ -133,6 +133,9 @@ void RegisterThread(const std::string str);
Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \
} \
} while (false)
// for those times when you just need to ignore something :^)
// explicity disables a [[nodiscard]] warning
#define beammp_ignore(x) (void)x
#define Biggest 30000
std::string Comp(std::string Data);

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@@ -6,12 +6,12 @@
namespace LuaAPI {
void Print(sol::variadic_args);
namespace MP {
static inline TLuaEngine* Engine { nullptr };
extern TLuaEngine* Engine;
std::string GetOSName();
std::tuple<int, int, int> GetServerVersion();
bool TriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data);
size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
void DropPlayer(int ID, std::optional<std::string> MaybeReason);
void SendChatMessage(int ID, const std::string& Message);
void RemoveVehicle(int PlayerID, int VehicleID);

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@@ -4,6 +4,7 @@
#include "TServer.h"
#include <any>
#include <filesystem>
#include <initializer_list>
#include <lua.hpp>
#include <memory>
#include <mutex>
@@ -40,21 +41,39 @@ struct TLuaPluginConfig {
class TLuaEngine : IThreaded {
public:
TLuaEngine(TServer& Server, TNetwork& Network);
TLuaEngine();
~TLuaEngine() noexcept {
beammp_debug("Lua Engine terminated");
}
void operator()() override;
TNetwork& Network() { return mNetwork; }
TServer& Server() { return mServer; }
TNetwork& Network() { return *mNetwork; }
TServer& Server() { return *mServer; }
void SetNetwork(TNetwork* Network) { mNetwork = Network; }
void SetServer(TServer* Server) { mServer = Server; }
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::initializer_list<std::any>& Args);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName);
template <typename... ArgsT>
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, ArgsT&&... Args) {
std::unique_lock Lock(mEventsMutex);
if (mEvents.find(EventName) == mEvents.end()) {
return {};
}
std::vector<std::shared_ptr<TLuaResult>> Results;
for (const auto& Event : mEvents.at(EventName)) {
for (const auto& Function : Event.second) {
beammp_debug("TriggerEvent: triggering \"" + Function + "\" on \"" + Event.first + "\"");
Results.push_back(EnqueueFunctionCall(Event.first, Function, { std::forward<ArgsT>(Args)... }));
}
}
return Results;
}
std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
@@ -70,7 +89,7 @@ private:
StateThreadData(const StateThreadData&) = delete;
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const std::shared_ptr<std::string>& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::initializer_list<std::any>& Args);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void operator()() override;
@@ -87,14 +106,14 @@ private:
std::thread mThread;
std::queue<std::pair<std::shared_ptr<std::string>, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::queue<std::pair<std::string, std::shared_ptr<TLuaResult>>> mStateFunctionQueue;
std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::initializer_list<std::any>>> mStateFunctionQueue;
std::recursive_mutex mStateFunctionQueueMutex;
TLuaEngine* mEngine;
sol::state_view mStateView { mState };
};
TNetwork& mNetwork;
TServer& mServer;
TNetwork* mNetwork;
TServer* mServer;
std::atomic_bool mShutdown { false };
fs::path mResourceServerPath;
std::vector<TLuaPlugin*> mLuaPlugins;
@@ -104,10 +123,4 @@ private:
std::recursive_mutex mEventsMutex;
};
#include <any>
// DEAD CODE
struct TLuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State);
};
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
//std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);