fix std::weak_ptr locking and expiry checks

You're supposed to .lock() instead of TOCTOU checking, of course.
Not sure what I was thinking when I built that. .lock() returns a
default constructed std::shared_ptr on error, which is `false` via
`operator bool`.
This commit is contained in:
Lion Kortlepel
2026-04-18 18:52:26 +02:00
parent 98fb12bbcc
commit 9ca12fc7a6
8 changed files with 260 additions and 229 deletions
+84 -79
View File
@@ -120,7 +120,7 @@ void TLuaEngine::operator()() {
std::unique_lock StateLock(mLuaStatesMutex);
std::unique_lock Lock2(mResultsToCheckMutex);
for (auto& Handler : Handlers) {
auto Res = mLuaStates[Timer.StateId]->EnqueueFunctionCallFromCustomEvent(Handler, {}, Timer.EventName, Timer.Strategy);
auto Res = mLuaStates[Timer.StateId]->EnqueueFunctionCallFromCustomEvent(Handler, { }, Timer.EventName, Timer.Strategy);
if (Res) {
mResultsToCheck.push_back(Res);
mResultsToCheckCond.notify_one();
@@ -268,7 +268,7 @@ std::vector<std::string> TLuaEngine::StateThreadData::GetStateTableKeys(const st
auto globals = mStateView.globals();
sol::table current = globals;
std::vector<std::string> Result {};
std::vector<std::string> Result { };
for (const auto& [key, value] : current) {
std::string s = key.as<std::string>();
@@ -471,7 +471,7 @@ std::vector<sol::object> TLuaEngine::StateThreadData::JsonStringToArray(JsonStri
auto LocalTable = Lua_JsonDecode(Str.value).as<std::vector<sol::object>>();
for (auto& value : LocalTable) {
if (value.is<std::string>() && value.as<std::string>() == BEAMMP_INTERNAL_NIL) {
value = sol::object {};
value = sol::object { };
}
}
return LocalTable;
@@ -613,36 +613,37 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string&
sol::table TLuaEngine::StateThreadData::Lua_GetPlayerIdentifiers(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto IDs = MaybeClient.value().lock()->GetIdentifiers();
if (IDs.empty()) {
return sol::lua_nil;
if (MaybeClient) {
if (std::shared_ptr<TClient> Locked = MaybeClient.value().lock()) {
auto IDs = Locked->GetIdentifiers();
if (IDs.empty()) {
return sol::lua_nil;
}
sol::table Result = mStateView.create_table();
for (const auto& Pair : IDs) {
Result.set(Pair.first, Pair.second);
}
return Result;
}
sol::table Result = mStateView.create_table();
for (const auto& Pair : IDs) {
Result.set(Pair.first, Pair.second);
}
return Result;
} else {
return sol::lua_nil;
}
return sol::lua_nil;
}
std::variant<std::string, sol::nil_t> TLuaEngine::StateThreadData::Lua_GetPlayerRole(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient) {
return MaybeClient.value().lock()->GetRoles();
} else {
return sol::nil;
if (auto Locked = MaybeClient.value().lock()) {
return Locked->GetRoles();
}
}
return sol::nil;
}
sol::table TLuaEngine::StateThreadData::Lua_GetPlayers() {
sol::table Result = mStateView.create_table();
mEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
Result[locked->GetID()] = locked->GetName();
if (auto Locked = Client.lock()) {
Result[Locked->GetID()] = Locked->GetName();
}
return true;
});
@@ -652,10 +653,9 @@ sol::table TLuaEngine::StateThreadData::Lua_GetPlayers() {
int TLuaEngine::StateThreadData::Lua_GetPlayerIDByName(const std::string& Name) {
int Id = -1;
mEngine->mServer->ForEachClient([&Id, &Name](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
if (locked->GetName() == Name) {
Id = locked->GetID();
if (auto Locked = Client.lock()) {
if (Locked->GetName() == Name) {
Id = Locked->GetID();
return false;
}
}
@@ -692,60 +692,59 @@ sol::table TLuaEngine::StateThreadData::Lua_FS_ListDirectories(const std::string
std::string TLuaEngine::StateThreadData::Lua_GetPlayerName(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->GetName();
} else {
return "";
if (MaybeClient) {
if (auto Locked = MaybeClient.value().lock()) {
return Locked->GetName();
}
}
return "";
}
sol::table TLuaEngine::StateThreadData::Lua_GetPlayerVehicles(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto Client = MaybeClient.value().lock();
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
auto LockedData = Client->GetAllCars();
VehicleData = *LockedData.VehicleData;
} // End Vehicle Data Lock Scope
if (VehicleData.empty()) {
return sol::lua_nil;
if (MaybeClient) {
if (auto Client = MaybeClient.value().lock()) {
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
auto LockedData = Client->GetAllCars();
VehicleData = *LockedData.VehicleData;
} // End Vehicle Data Lock Scope
if (VehicleData.empty()) {
return sol::lua_nil;
}
sol::state_view StateView(mState);
sol::table Result = StateView.create_table();
for (const auto& v : VehicleData) {
Result[v.ID()] = v.DataAsPacket(Client->GetRoles(), Client->GetName(), Client->GetID()).substr(3);
}
return Result;
}
sol::state_view StateView(mState);
sol::table Result = StateView.create_table();
for (const auto& v : VehicleData) {
Result[v.ID()] = v.DataAsPacket(Client->GetRoles(), Client->GetName(), Client->GetID()).substr(3);
}
return Result;
} else
return sol::lua_nil;
}
return sol::lua_nil;
}
std::pair<sol::table, std::string> TLuaEngine::StateThreadData::Lua_GetPositionRaw(int PID, int VID) {
std::pair<sol::table, std::string> Result;
auto MaybeClient = GetClient(mEngine->Server(), PID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto Client = MaybeClient.value().lock();
std::string VehiclePos = Client->GetCarPositionRaw(VID);
if (MaybeClient) {
if (auto Client = MaybeClient.value().lock()) {
std::string VehiclePos = Client->GetCarPositionRaw(VID);
if (VehiclePos.empty()) {
// return std::make_tuple(sol::lua_nil, sol::make_object(StateView, "Vehicle not found"));
Result.second = "Vehicle not found";
if (VehiclePos.empty()) {
Result.second = "Vehicle not found";
return Result;
}
sol::table t = Lua_JsonDecode(VehiclePos);
if (t == sol::lua_nil) {
Result.second = "Packet decode failed";
}
Result.first = t;
return Result;
}
sol::table t = Lua_JsonDecode(VehiclePos);
if (t == sol::lua_nil) {
Result.second = "Packet decode failed";
}
// return std::make_tuple(Result, sol::make_object(StateView, sol::lua_nil));
Result.first = t;
return Result;
} else {
// return std::make_tuple(sol::lua_nil, sol::make_object(StateView, "Client expired"));
Result.second = "No such player";
return Result;
}
Result.second = "No such player";
return Result;
}
sol::table TLuaEngine::StateThreadData::Lua_HttpCreateConnection(const std::string& host, uint16_t port) {
@@ -786,22 +785,31 @@ static bool mDisableMPSet = [] {
static auto GetSettingName = [](int id) -> const char* {
switch (id) {
case 0: return "Debug";
case 1: return "Private";
case 2: return "MaxCars";
case 3: return "MaxPlayers";
case 4: return "Map";
case 5: return "Name";
case 6: return "Description";
case 7: return "InformationPacket";
default: return "Unknown";
case 0:
return "Debug";
case 1:
return "Private";
case 2:
return "MaxCars";
case 3:
return "MaxPlayers";
case 4:
return "Map";
case 5:
return "Name";
case 6:
return "Description";
case 7:
return "InformationPacket";
default:
return "Unknown";
}
};
static void JsonDecodeRecursive(sol::state_view& StateView, sol::table& table, const std::string& left, const nlohmann::json& right) {
switch (right.type()) {
case nlohmann::detail::value_t::null:
AddToTable(table, left, sol::lua_nil_t {});
AddToTable(table, left, sol::lua_nil_t { });
return;
case nlohmann::detail::value_t::object: {
auto value = table.create();
@@ -949,12 +957,9 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateI
beammp_lua_error("SendNotification expects 2, 3 or 4 arguments.");
}
});
MPTable.set_function("ConfirmationDialog", sol::overload(
&LuaAPI::MP::ConfirmationDialog,
[&](const int& ID, const std::string& Title, const std::string& Body, const sol::table& Buttons, const std::string& InteractionID) {
LuaAPI::MP::ConfirmationDialog(ID, Title, Body, Buttons, InteractionID);
}
));
MPTable.set_function("ConfirmationDialog", sol::overload(&LuaAPI::MP::ConfirmationDialog, [&](const int& ID, const std::string& Title, const std::string& Body, const sol::table& Buttons, const std::string& InteractionID) {
LuaAPI::MP::ConfirmationDialog(ID, Title, Body, Buttons, InteractionID);
}));
MPTable.set_function("GetPlayers", [&]() -> sol::table {
return Lua_GetPlayers();
});