Lua: Add variadic print, LuaAPI

This commit is contained in:
Lion Kortlepel
2021-09-16 11:54:52 +02:00
parent 5978665ad6
commit 9b9c18a4c1
8 changed files with 213 additions and 40 deletions

View File

@@ -12,6 +12,9 @@
#include <unordered_map>
#include <vector>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
using TLuaStateId = std::string;
namespace fs = std::filesystem;
@@ -21,7 +24,9 @@ struct TLuaResult {
std::atomic_bool Ready;
std::atomic_bool Error;
std::string ErrorMessage;
sol::protected_function_result Result;
// TODO: Add condition_variable
void WaitUntilReady();
};
struct TLuaPluginConfig {
@@ -37,27 +42,34 @@ public:
void operator()() override;
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
private:
void CollectPlugins();
void CollectAndInitPlugins();
void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
class StateThreadData : IThreaded {
public:
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown);
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId);
StateThreadData(const StateThreadData&) = delete;
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const std::shared_ptr<std::string>& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName);
void operator()() override;
private:
std::string mName;
std::atomic_bool& mShutdown;
TLuaStateId mStateId;
lua_State* mState;
std::thread mThread;
std::queue<std::pair<std::shared_ptr<std::string>, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::mutex mStateExecuteQueueMutex;
std::queue<std::pair<std::string, std::shared_ptr<TLuaResult>>> mStateFunctionQueue;
std::mutex mStateFunctionQueueMutex;
};
TNetwork& mNetwork;