mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-08 16:56:08 +00:00
Safety improvements
This commit is contained in:
@@ -301,21 +301,25 @@ void LOOP() {
|
||||
|
||||
info(Sec("Vehicle data network online on port ") + std::to_string(Port) + Sec(" with a Max of ") + std::to_string(MaxPlayers) + Sec(" Clients"));
|
||||
while (true) {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
auto Pos = Data.find(':');
|
||||
if (Data.empty() || Pos < 0 || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = Data.at(0) - 1;
|
||||
for (Client* c : CI->Clients) {
|
||||
if (c != nullptr && c->GetID() == ID) {
|
||||
c->SetUDPAddr(client);
|
||||
c->isConnected = true;
|
||||
UDPParser(c, Data.substr(2));
|
||||
try {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
auto Pos = Data.find(':');
|
||||
if (Data.empty() || Pos < 0 || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = Data.at(0) - 1;
|
||||
for (Client* c : CI->Clients) {
|
||||
if (c != nullptr && c->GetID() == ID) {
|
||||
c->SetUDPAddr(client);
|
||||
c->isConnected = true;
|
||||
UDPParser(c, Data.substr(2));
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
error(Sec("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
/*closesocket(UDPSock);
|
||||
@@ -343,21 +347,25 @@ void LOOP() {
|
||||
|
||||
info(Sec("Vehicle data network online on port ") + std::to_string(Port) + Sec(" with a Max of ") + std::to_string(MaxPlayers) + Sec(" Clients"));
|
||||
while (true) {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
size_t Pos = Data.find(':');
|
||||
if (Data.empty() || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = uint8_t(Data.at(0)) - 1;
|
||||
for (Client* c : CI->Clients) {
|
||||
if (c != nullptr && c->GetID() == ID) {
|
||||
c->SetUDPAddr(client);
|
||||
c->isConnected = true;
|
||||
UDPParser(c, Data.substr(2));
|
||||
try {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
size_t Pos = Data.find(':');
|
||||
if (Data.empty() || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = uint8_t(Data.at(0)) - 1;
|
||||
for (Client* c : CI->Clients) {
|
||||
if (c != nullptr && c->GetID() == ID) {
|
||||
c->SetUDPAddr(client);
|
||||
c->isConnected = true;
|
||||
UDPParser(c, Data.substr(2));
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
error(Sec("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
/*closesocket(UDPSock); // TODO: Why not this? We did this in TCPServerMain?
|
||||
|
||||
Reference in New Issue
Block a user