mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-07-14 10:44:30 +00:00
Sentry: add multiple more logging mechanisms, add [CHAT]
This commit is contained in:
+28
-9
@@ -118,7 +118,7 @@ bool CheckLua(lua_State* L, int r) {
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warn(a + " | " + msg);
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return false;
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}
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// What the fuck, what do we do?!
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// This should never happen since it's not directly called from "userspace" Lua.
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AssertNotReachable();
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}
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return true;
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@@ -127,7 +127,10 @@ bool CheckLua(lua_State* L, int r) {
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int lua_RegisterEvent(lua_State* L) {
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int Args = lua_gettop(L);
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auto MaybeScript = Engine().GetScript(L);
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Assert(MaybeScript.has_value());
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if (!MaybeScript.has_value()) {
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error("RegisterEvent: There is no script associated with this lua_State.");
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return 0;
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}
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TLuaFile& Script = MaybeScript.value();
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if (Args == 2 && lua_isstring(L, 1) && lua_isstring(L, 2)) {
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Script.RegisterEvent(lua_tostring(L, 1), lua_tostring(L, 2));
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@@ -139,7 +142,10 @@ int lua_RegisterEvent(lua_State* L) {
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int lua_TriggerEventL(lua_State* L) {
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int Args = lua_gettop(L);
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auto MaybeScript = Engine().GetScript(L);
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Assert(MaybeScript.has_value());
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if (!MaybeScript.has_value()) {
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error("TriggerEvent: There is no script associated with this lua_State.");
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return 0;
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}
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TLuaFile& Script = MaybeScript.value();
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if (Args > 0) {
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if (lua_isstring(L, 1)) {
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@@ -155,7 +161,10 @@ int lua_TriggerEventL(lua_State* L) {
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int lua_TriggerEventG(lua_State* L) {
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int Args = lua_gettop(L);
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auto MaybeScript = Engine().GetScript(L);
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Assert(MaybeScript.has_value());
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if (!MaybeScript.has_value()) {
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error("TriggerGlobalEvent: There is no script associated with this lua_State.");
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return 0;
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}
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TLuaFile& Script = MaybeScript.value();
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if (Args > 0) {
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if (lua_isstring(L, 1)) {
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@@ -194,8 +203,11 @@ void CallAsync(TLuaFile* lua, const std::string& Func, int U) {
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int lua_StopThread(lua_State* L) {
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auto MaybeScript = Engine().GetScript(L);
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Assert(MaybeScript.has_value());
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// ugly, but whatever, this is safe as fuck
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if (!MaybeScript.has_value()) {
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error("StopThread: There is no script associated with this lua_State.");
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return 0;
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}
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// ugly, but whatever, this is very safe
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MaybeScript.value().get().SetStopThread(true);
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return 0;
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}
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@@ -209,7 +221,10 @@ int lua_CreateThread(lua_State* L) {
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int U = int(lua_tointeger(L, 2));
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if (U > 0 && U < 501) {
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auto MaybeScript = Engine().GetScript(L);
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Assert(MaybeScript.has_value());
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if (!MaybeScript.has_value()) {
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error("CreateThread: There is no script associated with this lua_State.");
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return 0;
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}
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TLuaFile& Script = MaybeScript.value();
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std::thread t1(CallAsync, &Script, STR, U);
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t1.detach();
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@@ -397,7 +412,9 @@ int lua_sendChat(lua_State* L) {
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if (lua_isstring(L, 2)) {
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int ID = int(lua_tointeger(L, 1));
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if (ID == -1) {
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std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
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auto msg = std::string(lua_tostring(L, 2));
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LogChatMessage("<Server> (to everyone) ", -1, msg);
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std::string Packet = "C:Server: " + msg;
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Engine().Network().SendToAll(nullptr, Packet, true, true);
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} else {
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auto MaybeClient = GetClient(Engine().Server(), ID);
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@@ -405,7 +422,9 @@ int lua_sendChat(lua_State* L) {
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auto c = MaybeClient.value().lock();
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if (!c->IsSynced())
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return 0;
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std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
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auto msg = std::string(lua_tostring(L, 2));
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LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, msg);
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std::string Packet = "C:Server: " + msg;
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Engine().Network().Respond(*c, Packet, true);
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} else
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SendError(Engine(), L, ("SendChatMessage invalid argument [1] invalid ID"));
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