mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 06:16:04 +00:00
Refactor all references to settings to use new Settings type
Signed-off-by: Lucca Jiménez Könings <development@jimkoen.com>
This commit is contained in:
@@ -64,7 +64,7 @@ void THeartbeatThread::operator()() {
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T = Http::POST(Url, 443, Target, Body, "application/x-www-form-urlencoded", &ResponseCode, { { "api-v", "2" } });
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Doc.Parse(T.data(), T.size());
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if (Doc.HasParseError() || !Doc.IsObject()) {
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if (!Application::Settings.Private) {
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if (!Application::Settings.getAsBool(Settings::Key::General_Private)) {
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beammp_trace("Backend response failed to parse as valid json");
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beammp_trace("Response was: `" + T + "`");
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}
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@@ -104,12 +104,12 @@ void THeartbeatThread::operator()() {
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beammp_error("Missing/invalid json members in backend response");
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}
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} else {
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if (!Application::Settings.Private) {
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if (!Application::Settings.getAsBool(Settings::Key::General_Private)) {
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beammp_warn("Backend failed to respond to a heartbeat. Your server may temporarily disappear from the server list. This is not an error, and will likely resolve itself soon. Direct connect will still work.");
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}
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}
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if (Ok && !isAuth && !Application::Settings.Private) {
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if (Ok && !isAuth && !Application::Settings.getAsBool(Settings::Key::General_Private)) {
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if (Status == "2000") {
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beammp_info(("Authenticated! " + Message));
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isAuth = true;
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@@ -123,10 +123,10 @@ void THeartbeatThread::operator()() {
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beammp_error("Backend REFUSED the auth key. Reason: " + Message);
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}
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}
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if (isAuth || Application::Settings.Private) {
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if (isAuth || Application::Settings.getAsBool(Settings::Key::General_Private)) {
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Application::SetSubsystemStatus("Heartbeat", Application::Status::Good);
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}
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if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {
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if (!Application::Settings.getAsBool(Settings::Key::Misc_ImScaredOfUpdates) && UpdateReminderCounter % 5) {
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Application::CheckForUpdates();
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}
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}
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@@ -135,22 +135,21 @@ void THeartbeatThread::operator()() {
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std::string THeartbeatThread::GenerateCall() {
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std::stringstream Ret;
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Ret << "uuid=" << Application::Settings.Key
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Ret << "uuid=" << Application::Settings.getAsString(Settings::Key::General_AuthKey)
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<< "&players=" << mServer.ClientCount()
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<< "&maxplayers=" << Application::Settings.MaxPlayers
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<< "&port=" << Application::Settings.Port
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<< "&map=" << Application::Settings.MapName
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<< "&private=" << (Application::Settings.Private ? "true" : "false")
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<< "&maxplayers=" << Application::Settings.getAsInt(Settings::Key::General_MaxPlayers)
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<< "&port=" << Application::Settings.getAsInt(Settings::Key::General_Port)
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<< "&map=" << Application::Settings.getAsString(Settings::Key::General_Map)
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<< "&private=" << (Application::Settings.getAsBool(Settings::Key::General_Private) ? "true" : "false")
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<< "&version=" << Application::ServerVersionString()
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<< "&clientversion=" << std::to_string(Application::ClientMajorVersion()) + ".0" // FIXME: Wtf.
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<< "&name=" << Application::Settings.ServerName
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<< "&tags=" << Application::Settings.ServerTags
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<< "&name=" << Application::Settings.getAsString(Settings::Key::General_Name)
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<< "&tags=" << Application::Settings.getAsString(Settings::Key::General_Tags)
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<< "&modlist=" << mResourceManager.TrimmedList()
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<< "&modstotalsize=" << mResourceManager.MaxModSize()
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<< "&modstotal=" << mResourceManager.ModsLoaded()
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<< "&playerslist=" << GetPlayers()
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<< "&desc=" << Application::Settings.ServerDesc
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<< "&pass=" << (Application::Settings.Password.empty() ? "false" : "true");
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<< "&desc=" << Application::Settings.getAsString(Settings::Key::General_Description);
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return Ret.str();
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}
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THeartbeatThread::THeartbeatThread(TResourceManager& ResourceManager, TServer& Server)
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