Refactor to work on Linux / Unix, fix some compiler errors.

CMakeLists was also modified to make this work, but its scuffed
and i will hold on to that for a while longer
This commit is contained in:
Lion Kortlepel
2020-11-01 02:00:27 +01:00
parent 02fbe72eed
commit 8bc35fb82e
18 changed files with 254 additions and 41 deletions

View File

@@ -8,6 +8,10 @@
#include "Logger.h"
#include <sstream>
#include <thread>
#include <cstring>
#include "UnixCompat.h"
struct Hold{
SOCKET TCPSock{};
bool Done = false;
@@ -148,17 +152,31 @@ void Identification(SOCKET TCPSock,Hold*S,RSA*Skey){
void Identify(SOCKET TCPSock){
auto* S = new Hold;
RSA*Skey = GenKey();
// this disgusting ifdef stuff is needed because for some
// reason MSVC defines __try and __except and libg++ defines
// __try and __catch so its all a big mess if we leave this in or undefine
// the macros
#ifdef __WIN32
__try{
#endif // __WIN32
Identification(TCPSock,S,Skey);
#ifdef __WIN32
}__except(1){
#endif // __WIN32
if(TCPSock != -1){
closesocket(TCPSock);
}
#ifdef __WIN32
}
#endif // __WIN32
delete Skey;
delete S;
}
void TCPServerMain(){
#ifdef __WIN32
WSADATA wsaData;
if (WSAStartup(514, &wsaData)){
error(Sec("Can't start Winsock!"));
@@ -195,4 +213,38 @@ void TCPServerMain(){
closesocket(client);
WSACleanup();
}
#else // unix
// wondering why we need slightly different implementations of this?
// ask ms.
SOCKET client, Listener = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
sockaddr_in addr{};
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(Port);
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0){
error(Sec("Can't bind socket! ") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
}
if(Listener == -1){
error(Sec("Invalid listening socket"));
return;
}
if(listen(Listener,SOMAXCONN)){
error(Sec("listener failed ")+ std::string(strerror(errno)));
return;
}
info(Sec("Vehicle event network online"));
do{
client = accept(Listener, nullptr, nullptr);
if(client == -1){
warn(Sec("Got an invalid client socket on connect! Skipping..."));
continue;
}
std::thread ID(Identify,client);
ID.detach();
}while(client);
closesocket(client);
#endif // __WIN32
}

View File

@@ -7,8 +7,10 @@
#include "Settings.h"
#include "Network.h"
#include "Logger.h"
#include "UnixCompat.h"
#include <sstream>
int FC(const std::string& s,const std::string& p,int n) {
auto i = s.find(p);
int j;
@@ -116,10 +118,14 @@ void SyncClient(Client*c){
}
info(c->GetName() + Sec(" is now synced!"));
}
void ParseVeh(Client*c, const std::string&Packet){
void ParseVeh(Client*c, const std::string& Packet){
#ifdef __WIN32
__try{
VehicleParser(c,Packet);
}__except(Handle(GetExceptionInformation(),Sec("Vehicle Handler"))){}
#else // unix
VehicleParser(c,Packet);
#endif // __WIN32
}
void HandleEvent(Client*c ,const std::string&Data){
@@ -189,8 +195,12 @@ void GlobalParser(Client*c, const std::string& Pack){
}
}
void GParser(Client*c, const std::string&Packet){
void GParser(Client*c, const std::string& Packet){
#ifdef __WIN32
__try{
GlobalParser(c, Packet);
}__except(Handle(GetExceptionInformation(),Sec("Global Handler"))){}
}
#else
GlobalParser(c, Packet);
#endif // __WIN32
}

View File

@@ -5,8 +5,14 @@
#include "Client.hpp"
#include "Settings.h"
#include "Logger.h"
#include "UnixCompat.h"
#include <fstream>
#ifdef __linux
// we need this for `struct stat`
#include <sys/stat.h>
#endif // __linux
void STCPSend(Client*c,std::string Data){
if(c == nullptr)return;
int BytesSent;
@@ -100,4 +106,4 @@ void SyncResources(Client*c){
except(Sec("Exception! : ") + std::string(e.what()));
c->SetStatus(-1);
}
}
}

View File

@@ -4,6 +4,7 @@
#include "Security/Enc.h"
#include "Network.h"
#include "Logger.h"
#include "UnixCompat.h"
#include <thread>
void TCPSend(Client*c,const std::string&Data){
@@ -18,11 +19,15 @@ void TCPSend(Client*c,const std::string&Data){
}
}
void TCPHandle(Client*c,const std::string& data){
#ifdef __WIN32
__try{
#endif // __WIN32
c->Handler.Handle(c,data);
#ifdef __WIN32
}__except(1){
c->Handler.clear();
}
#endif // __WIN32
}
void TCPRcv(Client*c){
if(c == nullptr || c->GetStatus() < 0)return;
@@ -35,7 +40,11 @@ void TCPRcv(Client*c){
if(c->GetStatus() > -1)c->SetStatus(-1);
return;
}else if (BytesRcv < 0) {
#ifdef __WIN32
debug(Sec("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
#else // unix
debug(Sec("(TCP) recv failed with error: ") + std::string(strerror(errno)));
#endif // __WIN32
if(c->GetStatus() > -1)c->SetStatus(-1);
closesocket(c->GetTCPSock());
return;
@@ -50,11 +59,15 @@ void TCPClient(Client*c){
}
OnConnect(c);
while (c->GetStatus() > -1)TCPRcv(c);
#ifdef __WIN32
__try{
#endif // __WIN32
OnDisconnect(c, c->GetStatus() == -2);
#ifdef __WIN32
}__except(Handle(GetExceptionInformation(),Sec("OnDisconnect"))){}
#endif // __WIN32
}
void InitClient(Client*c){
std::thread NewClient(TCPClient,c);
NewClient.detach();
}
}

View File

@@ -8,14 +8,17 @@
#include "Settings.h"
#include "Network.h"
#include "Logger.h"
#include "UnixCompat.h"
#include <sstream>
#include <vector>
#include <thread>
#include <array>
#include <cmath>
#include <cstring>
int FC(const std::string& s,const std::string& p,int n);
struct PacketData{
int ID;
Client* Client;
::Client* Client;
std::string Data;
int Tries;
};
@@ -38,10 +41,17 @@ void UDPSend(Client*c,std::string Data){
Data = "ABG:" + CMP;
}
int sendOk = sendto(UDPSock, Data.c_str(), int(Data.size()), 0, (sockaddr *) &Addr, AddrSize);
if (sendOk == SOCKET_ERROR) {
#ifdef __WIN32
if (sendOk != 0) {
debug(Sec("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
if(c->GetStatus() > -1)c->SetStatus(-1);
}
#else // unix
if (sendOk != 0) {
debug(Sec("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
if(c->GetStatus() > -1)c->SetStatus(-1);
}
#endif // __WIN32
}
void AckID(int ID){
@@ -144,9 +154,13 @@ std::string UDPRcvFromClient(sockaddr_in& client){
int clientLength = sizeof(client);
ZeroMemory(&client, clientLength);
std::string Ret(10240,0);
int Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&client, &clientLength);
int Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&client, (socklen_t*)&clientLength);
if (Rcv == -1){
#ifdef __WIN32
error(Sec("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
#else // unix
error(Sec("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
#endif // __WIN32
return "";
}
return Ret;
@@ -240,6 +254,7 @@ void LOOP(){
}
}
[[noreturn]] void UDPServerMain(){
#ifdef __WIN32
WSADATA data;
if (WSAStartup(514, &data)){
error(Sec("Can't start Winsock!"));
@@ -286,4 +301,46 @@ void LOOP(){
/*closesocket(UDPSock);
WSACleanup();
return;*/
}
#else // unix
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr{};
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(Port); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0){
error(Sec("Can't bind socket!") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
//return;
}
DataAcks.clear();
std::thread Ack(LOOP);
Ack.detach();
info(Sec("Vehicle data network online on port ")+std::to_string(Port)+Sec(" with a Max of ")+std::to_string(MaxPlayers)+Sec(" Clients"));
while (true){
sockaddr_in client{};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
auto Pos = Data.find(':');
if(Data.empty() || Pos < 0 || Pos > 2)continue;
/*char clientIp[256];
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
uint8_t ID = Data.at(0)-1;
for(Client*c : CI->Clients){
if(c != nullptr && c->GetID() == ID){
c->SetUDPAddr(client);
c->isConnected = true;
UDPParser(c,Data.substr(2));
}
}
}
/*closesocket(UDPSock); // TODO: Why not this? We did this in TCPServerMain?
return;
*/
#endif // __WIN32
}