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https://github.com/BeamMP/BeamMP-Server.git
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Make sure the shutdown kicks players as the first handler
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@@ -62,15 +62,6 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
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, mResourceManager(ResourceManager) {
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Application::SetSubsystemStatus("TCPNetwork", Application::Status::Starting);
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Application::SetSubsystemStatus("UDPNetwork", Application::Status::Starting);
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Application::RegisterShutdownHandler([&] {
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beammp_debug("Kicking all players due to shutdown");
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Server.ForEachClient([&](std::weak_ptr<TClient> client) -> bool {
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if (!client.expired()) {
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ClientKick(*client.lock(), "Server shutdown");
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}
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return true;
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});
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});
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Application::RegisterShutdownHandler([&] {
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Application::SetSubsystemStatus("UDPNetwork", Application::Status::ShuttingDown);
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if (mUDPThread.joinable()) {
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