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fix bug which could cause multiple players to have the same ID (closes #154)
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@@ -37,6 +37,7 @@ private:
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TResourceManager& mResourceManager;
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std::thread mUDPThread;
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std::thread mTCPThread;
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std::mutex mOpenIDMutex;
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std::vector<uint8_t> UDPRcvFromClient(ip::udp::endpoint& ClientEndpoint);
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void HandleDownload(TConnection&& TCPSock);
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