mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-02-16 02:30:54 +00:00
fix console initializing too early
the console was initialized too early, leading to the server waiting for it to shut down if the authkey is invalid, among other issues.
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@@ -75,7 +75,7 @@ public:
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static void RegisterShutdownHandler(const TShutdownHandler& Handler);
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// Causes all threads to finish up and exit gracefull gracefully
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static void GracefullyShutdown();
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static TConsole& Console() { return *mConsole; }
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static TConsole& Console() { return mConsole; }
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static std::string ServerVersionString();
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static const Version& ServerVersion() { return mVersion; }
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static uint8_t ClientMajorVersion() { return 2; }
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@@ -101,9 +101,7 @@ public:
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static void SleepSafeSeconds(size_t Seconds);
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static void InitializeConsole() {
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if (!mConsole) {
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mConsole = std::make_unique<TConsole>();
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}
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mConsole.InitializeCommandline();
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}
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enum class Status {
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@@ -129,7 +127,7 @@ private:
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static inline SystemStatusMap mSystemStatusMap {};
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static inline std::mutex mSystemStatusMapMutex {};
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static inline std::string mPPS;
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static inline std::unique_ptr<TConsole> mConsole;
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static inline TConsole mConsole;
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static inline std::shared_mutex mShutdownMtx {};
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static inline bool mShutdown { false };
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static inline std::mutex mShutdownHandlersMutex {};
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@@ -17,12 +17,15 @@ class TConsole {
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public:
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TConsole();
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// Initializes the commandline app to take over I/O
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void InitializeCommandline();
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void Write(const std::string& str);
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void WriteRaw(const std::string& str);
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void InitializeLuaConsole(TLuaEngine& Engine);
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void BackupOldLog();
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void StartLoggingToFile();
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Commandline& Internal() { return mCommandline; }
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Commandline& Internal() { return *mCommandline; }
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private:
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void RunAsCommand(const std::string& cmd, bool IgnoreNotACommand = false);
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@@ -56,7 +59,7 @@ private:
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{ "say", [this](const auto&, const auto&) { Command_Say(""); } }, // shouldn't actually be called
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};
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Commandline mCommandline;
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std::unique_ptr<Commandline> mCommandline { nullptr };
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std::vector<std::string> mCachedLuaHistory;
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std::vector<std::string> mCachedRegularHistory;
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TLuaEngine* mLuaEngine { nullptr };
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