implement GetOSName, start working on HttpsPOST

This commit is contained in:
Lion Kortlepel 2021-06-25 00:42:45 +02:00
parent b1caf5c29a
commit 80432eb718
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GPG Key ID: 4322FF2B4C71259B
6 changed files with 125 additions and 33 deletions

View File

@ -16,10 +16,12 @@ namespace ssl = net::ssl; // from <boost/asio/ssl.hpp>
using tcp = net::ip::tcp; // from <boost/asio/ip/tcp.hpp>
std::string Http::GET(const std::string& host, int port, const std::string& target, unsigned int* status) {
try {
// Check command line arguments.
int version = 11;
// The io_context is required for all I/O
net::io_context ioc;
@ -64,6 +66,7 @@ std::string Http::GET(const std::string& host, int port, const std::string& targ
// This buffer is used for reading and must be persisted
beast::flat_buffer buffer;
// Declare a container to hold the response
http::response<http::string_body> res;
@ -135,11 +138,10 @@ std::string Http::POST(const std::string& host, const std::string& target, const
req.set(http::field::host, host);
if (!body.empty()) {
if (json) {
req.set(http::field::content_type, "application/json");
} else {
req.set(http::field::content_type, "application/x-www-form-urlencoded");
}
req.set(http::field::content_type, ContentType); // "application/json"
// "application/x-www-form-urlencoded"
req.set(http::field::content_length, std::to_string(body.size()));
req.body() = body;
// info("body is " + body + " (" + req.body() + ")");

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@ -39,6 +39,7 @@ void THeartbeatThread::operator()() {
if (status < 0) {
status = 0;
}
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("heartbeat",
{ { "response-body", T },
@ -48,6 +49,7 @@ void THeartbeatThread::operator()() {
Sentry.Log(SentryLevel::Error, "default", Http::Status::ToString(status) + " (" + std::to_string(status) + ")");
};
auto Target = "/heartbeat";
int ResponseCode = -1;
T = Http::POST(Application::GetBackendHostname(), Target, {}, Body, false, &ResponseCode);
@ -63,6 +65,7 @@ void THeartbeatThread::operator()() {
T = Http::POST(Application::GetBackup2Hostname(), Target, {}, Body, false, &ResponseCode);
if (T.substr(0, 2) != "20" || ResponseCode != 200) {
warn("Backend system refused server! Server will not show in the public server list.");
isAuth = false;
SentryReportError(Application::GetBackup2Hostname() + Target, ResponseCode);
}

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@ -70,12 +70,17 @@ void TLuaEngine::FolderList(const std::string& Path, bool HotSwap) {
for (const auto& entry : fs::directory_iterator(Path)) {
if (fs::is_directory(entry)) {
RegisterFiles(entry.path(), HotSwap);
}
}
}
void TLuaEngine::RegisterFiles(const fs::path& Path, bool HotSwap) {
std::string Name = Path.filename().string();
std::string Name = Path.substr(Path.find_last_of('/') + 1);
#else
#endif
if (!HotSwap)
info(("Loading plugin : ") + Name);
std::vector<fs::path> Entries;
@ -104,6 +109,7 @@ void TLuaEngine::RegisterFiles(const fs::path& Path, bool HotSwap) {
}
}
bool TLuaEngine::IsNewFile(const std::string& Path) {
for (auto& Script : mLuaFiles) {
if (fs::absolute(Path) == fs::absolute(Script->GetFileName()))

View File

@ -3,6 +3,7 @@
#include "Common.h"
#include "CustomAssert.h"
#include "Defer.h"
#include "Http.h"
#include "TLuaEngine.h"
#include "TNetwork.h"
#include "TServer.h"
@ -10,7 +11,30 @@
#include <future>
#include <thread>
// TODO: REWRITE
namespace LuaTable {
void Begin(lua_State* L) {
lua_newtable(L);
}
void End(lua_State* L, const std::string& name) {
lua_setglobal(L, name.c_str());
}
void BeginEntry(lua_State* L, const std::string& name) {
lua_pushstring(L, name.c_str());
}
void EndEntry(lua_State* L) {
lua_settable(L, -3);
}
void InsertFunction(lua_State* L, const std::string& name, lua_CFunction func) {
BeginEntry(L, name);
lua_pushcfunction(L, func);
EndEntry(L);
}
}
void SendError(TLuaEngine& Engine, lua_State* L, const std::string& msg);
std::any CallFunction(TLuaFile* lua, const std::string& FuncName, std::shared_ptr<TLuaArg> Arg);
@ -40,11 +64,13 @@ std::shared_ptr<TLuaArg> CreateArg(lua_State* L, int T, int S) {
}
return temp;
}
void ClearStack(lua_State* L) {
lua_settop(L, 0);
}
std::any Trigger(TLuaFile* lua, const std::string& R, std::shared_ptr<TLuaArg> arg) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
std::packaged_task<std::any(std::shared_ptr<TLuaArg>)> task([lua, R](std::shared_ptr<TLuaArg> arg) { return CallFunction(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
@ -198,6 +224,7 @@ void ExecuteAsync(TLuaFile* lua, const std::string& FuncName) {
}
void CallAsync(TLuaFile* lua, const std::string& Func, int U) {
lua->SetStopThread(false);
int D = 1000 / U;
while (!lua->GetStopThread()) {
@ -585,6 +612,42 @@ int lua_Set(lua_State* L) {
return 0;
}
/*
// CallInPlugin(PluginName, FunctionName)
int lua_CallInPlugin(lua_State* L) {
if (!lua_isstring(L, 1)) {
SendError(Engine(), L, "CallInPlugin expects a string as 1. argument.");
return 1;
}
if (!lua_isstring(L, 2)) {
SendError(Engine(), L, "CallInPlugin expects a string as 2. argument.");
return 1;
}
const char* PluginName = lua_tostring(L, 1);
const char* FunctionName = lua_tostring(L, 2);
bool FoundPlugin = false;
for (const auto& File : Engine().LuaFiles()) {
if (File->GetPluginName() == PluginName) {
FoundPlugin = true;
auto State = File->GetState();
lua_getglobal(State, FunctionName);
if (!lua_isfunction(State, -1)) {
SendError(Engine(), L, "CallInPlugin: \"" + std::string(FunctionName) + "\" in plugin \"" + std::string(PluginName) + "\" is not a function.");
return 1;
}
ClearStack(State);
CallFunction(File.get(), FunctionName, nullptr);
}
}
if (!FoundPlugin) {
SendError(Engine(), L, "CallInPlugin: Could not find plugin called \"" + std::string(PluginName) + "\"");
return 1;
}
return 0;
}
*/
extern "C" {
int lua_Print(lua_State* L) {
@ -754,6 +817,7 @@ std::string TLuaFile::GetOrigin() {
}
std::any CallFunction(TLuaFile* lua, const std::string& FuncName, std::shared_ptr<TLuaArg> Arg) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
@ -787,32 +851,48 @@ void TLuaFile::SetFileName(const std::string& Name) {
mFileName = Name;
}
// GetOSName() -> Linux || Windows || Other
int lua_GetOSName(lua_State* L) {
#if defined(__linux) || defined(__linux__)
lua_pushstring(L, "Linux");
#elif defined(WIN32)
lua_pushstring(L, "Windows");
#else
lua_pushstring(L, "Unknown");
#endif
}
void TLuaFile::Load() {
Assert(mLuaState);
luaL_openlibs(mLuaState);
lua_register(mLuaState, "GetPlayerIdentifiers", lua_GetIdentifiers);
lua_register(mLuaState, "TriggerGlobalEvent", lua_TriggerEventG);
lua_register(mLuaState, "TriggerLocalEvent", lua_TriggerEventL);
lua_register(mLuaState, "TriggerClientEvent", lua_RemoteEvent);
lua_register(mLuaState, "GetPlayerCount", lua_GetPlayerCount);
lua_register(mLuaState, "isPlayerConnected", lua_isConnected);
lua_register(mLuaState, "RegisterEvent", lua_RegisterEvent);
lua_register(mLuaState, "GetPlayerName", lua_GetPlayerName);
lua_register(mLuaState, "RemoveVehicle", lua_RemoveVehicle);
lua_register(mLuaState, "GetPlayerDiscordID", lua_TempFix);
lua_register(mLuaState, "CreateThread", lua_CreateThread);
lua_register(mLuaState, "GetPlayerVehicles", lua_GetCars);
lua_register(mLuaState, "SendChatMessage", lua_sendChat);
lua_register(mLuaState, "GetPlayers", lua_GetAllPlayers);
lua_register(mLuaState, "GetPlayerGuest", lua_GetGuest);
lua_register(mLuaState, "StopThread", lua_StopThread);
lua_register(mLuaState, "DropPlayer", lua_dropPlayer);
lua_register(mLuaState, "GetPlayerHWID", lua_HWID);
LuaTable::Begin(mLuaState);
LuaTable::InsertFunction(mLuaState, "GetPlayerIdentifiers", lua_GetIdentifiers);
LuaTable::InsertFunction(mLuaState, "TriggerGlobalEvent", lua_TriggerEventG);
LuaTable::InsertFunction(mLuaState, "TriggerLocalEvent", lua_TriggerEventL);
LuaTable::InsertFunction(mLuaState, "TriggerClientEvent", lua_RemoteEvent);
LuaTable::InsertFunction(mLuaState, "GetPlayerCount", lua_GetPlayerCount);
LuaTable::InsertFunction(mLuaState, "IsPlayerConnected", lua_isConnected);
LuaTable::InsertFunction(mLuaState, "RegisterEvent", lua_RegisterEvent);
LuaTable::InsertFunction(mLuaState, "GetPlayerName", lua_GetPlayerName);
LuaTable::InsertFunction(mLuaState, "RemoveVehicle", lua_RemoveVehicle);
LuaTable::InsertFunction(mLuaState, "GetPlayerDiscordID", lua_TempFix);
LuaTable::InsertFunction(mLuaState, "CreateThread", lua_CreateThread);
LuaTable::InsertFunction(mLuaState, "GetPlayerVehicles", lua_GetCars);
LuaTable::InsertFunction(mLuaState, "SendChatMessage", lua_sendChat);
LuaTable::InsertFunction(mLuaState, "GetPlayers", lua_GetAllPlayers);
LuaTable::InsertFunction(mLuaState, "GetPlayerGuest", lua_GetGuest);
LuaTable::InsertFunction(mLuaState, "StopThread", lua_StopThread);
LuaTable::InsertFunction(mLuaState, "DropPlayer", lua_dropPlayer);
lua_register(mLuaState, "Register", lua_Register);
lua_register(mLuaState, "exit", lua_ServerExit);
lua_register(mLuaState, "Sleep", lua_Sleep);
LuaTable::InsertFunction(mLuaState, "GetPlayerHWID", lua_HWID);
LuaTable::InsertFunction(mLuaState, "Sleep", lua_Sleep);
LuaTable::InsertFunction(mLuaState, "Set", lua_Set);
LuaTable::InsertFunction(mLuaState, "GetOSName", lua_GetOSName);
LuaTable::End(mLuaState, "MP");
lua_register(mLuaState, "print", lua_Print);
lua_register(mLuaState, "Set", lua_Set);
lua_register(mLuaState, "exit", lua_ServerExit);
if (!mConsole)
Reload();
}
@ -887,6 +967,7 @@ void SendError(TLuaEngine& Engine, lua_State* L, const std::string& msg) {
warn(a + (" | Incorrect Call of ") + msg);
}
void TLuaArg::PushArgs(lua_State* State) {
for (std::any arg : args) {
if (!arg.has_value()) {