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https://github.com/BeamMP/BeamMP-Server.git
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Fix windows naming issue with assert
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@@ -3,7 +3,7 @@
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///
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#pragma once
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#include <mutex>
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#include "Assert.h"
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#include "CustomAssert.h"
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class Client;
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void GParser(Client*c, const std::string&Packet);
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class Buffer{
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@@ -10,7 +10,7 @@
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#define SOCKET int
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#endif
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#include "Buffer.h"
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#include "Assert.h"
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#include "CustomAssert.h"
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#include <string>
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#include <vector>
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#include <chrono>
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@@ -706,7 +706,7 @@
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** Define it as a help when debugging C code.
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*/
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#if defined(LUA_USE_APICHECK)
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#include <assert.h>
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#include <CustomAssert.h>
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#define luai_apicheck(l,e) assert(e)
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#endif
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@@ -6,13 +6,13 @@
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#ifndef WIN32
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#include <cassert>
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#include "CustomAssert.h"
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#include <cstring>
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#include <unistd.h>
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// ZeroMemory is just a {0} or a memset(addr, 0, len), and it's a macro on MSVC
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inline void ZeroMemory(void* dst, size_t len) {
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assert(std::memset(dst, 0, len) != nullptr);
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Assert(std::memset(dst, 0, len) != nullptr);
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}
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// provides unix equivalent of closesocket call in win32
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inline void closesocket(int socket) {
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