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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-05-19 08:00:31 +00:00
Move shutdown handler to after LuaEngine initialization
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+4
-4
@@ -175,10 +175,6 @@ int BeamMPServerMain(MainArguments Arguments) {
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Application::SetSubsystemStatus("Main", Application::Status::ShuttingDown);
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Shutdown = true;
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});
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Application::RegisterShutdownHandler([] {
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
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TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
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});
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TServer Server(Arguments.List);
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@@ -195,6 +191,10 @@ int BeamMPServerMain(MainArguments Arguments) {
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LuaEngine->SetServer(&Server);
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Application::Console().InitializeLuaConsole(*LuaEngine);
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LuaEngine->SetNetwork(&Network);
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Application::RegisterShutdownHandler([] {
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
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TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
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});
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PPSMonitor.SetNetwork(Network);
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Application::CheckForUpdates();
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