Json vehicle state and apply paint packet (#416)

Converts the vehicle stored client side from a raw string to parsed json
data. This allows us to more easily edit the vehicle state serverside,
which I've started using in this PR for updating the state after a paint
packet.

---

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This commit is contained in:
Tixx
2025-06-19 17:46:49 +02:00
committed by GitHub
8 changed files with 70 additions and 45 deletions
+1 -1
View File
@@ -974,7 +974,7 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
res = false;
return false;
}
res = Respond(*LockedClient, StringToVector(v.Data()), true, true);
res = Respond(*LockedClient, StringToVector(v.DataAsPacket(client->GetRoles(), client->GetName(), client->GetID())), true, true);
}
}