Json vehicle state and apply paint packet (#416)

Converts the vehicle stored client side from a raw string to parsed json
data. This allows us to more easily edit the vehicle state serverside,
which I've started using in this PR for updating the state after a paint
packet.

---

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further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
This commit is contained in:
Tixx
2025-06-19 17:46:49 +02:00
committed by GitHub
8 changed files with 70 additions and 45 deletions
+1 -1
View File
@@ -251,7 +251,7 @@ std::pair<bool, std::string> LuaAPI::MP::RemoveVehicle(int PID, int VID) {
return Result;
}
auto c = MaybeClient.value().lock();
if (!c->GetCarData(VID).empty()) {
if (c->GetCarData(VID) != nlohmann::detail::value_t::null) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", PID, VID));
Engine->Network().SendToAll(nullptr, StringToVector(Destroy), true, true);