Server update 0.63.5

- async lua implementation
- cleaner backend heartbeat
- two way encryption on connect
- async tcp buffer
- disconnect handler
- cleaned UDP implementation
This commit is contained in:
Anonymous275
2020-10-16 17:05:31 +03:00
parent 31c96cee94
commit 71a84b4f1b
14 changed files with 314 additions and 169 deletions

View File

@@ -12,8 +12,8 @@ void SyncResources(Client*c);
[[noreturn]] void UDPServerMain();
void OnDisconnect(Client*c,bool kicked);
void UDPSend(Client*c,std::string Data);
void TCPSend(Client*c,const std::string&Data);
void SendLarge(Client*c,const std::string&Data);
void TCPSend(Client*c,const std::string& Data);
void SendLarge(Client*c,std::string Data);
void GParser(Client*c, const std::string&Packet);
void Respond(Client*c, const std::string& MSG, bool Rel);
void SendToAll(Client*c, const std::string& Data, bool Self, bool Rel);