Lua: Remove leading space in onChatMessage (fix #35)

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Lion Kortlepel 2021-11-19 12:43:27 +01:00
parent 48b9aa72dc
commit 7079e80b71
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GPG Key ID: 4322FF2B4C71259B
3 changed files with 5 additions and 9 deletions

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@ -36,5 +36,4 @@ private:
static bool ShouldSpawn(TClient& c, const std::string& CarJson, int ID);
static bool IsUnicycle(TClient& c, const std::string& CarJson);
static void Apply(TClient& c, int VID, const std::string& pckt);
TScopedTimer mLifeTimer { "Server" };
};

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@ -121,7 +121,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
beammp_trace(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
break;
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1));
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 2));
TLuaEngine::WaitForAll(Futures);
LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), Packet.substr(Packet.find(':', 3) + 1)); // FIXME: this needs to be adjusted once lua is merged
if (std::any_of(Futures.begin(), Futures.end(),

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@ -21,8 +21,7 @@
// global, yes, this is ugly, no, it cant be done another way
TSentry Sentry {};
int main(int argc, char** argv) //try {
{
int main(int argc, char** argv) try {
setlocale(LC_ALL, "C");
SetupSignalHandlers();
@ -62,14 +61,12 @@ int main(int argc, char** argv) //try {
Application::Console().InitializeLuaConsole(LuaEngine);
Application::CheckForUpdates();
// TODO: replace
while (!Shutdown) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
beammp_info("Shutdown.");
return 0;
//} catch (const std::exception& e) {
// beammp_error(e.what());
// Sentry.LogException(e, _file_basename, _line);
//}
} catch (const std::exception& e) {
beammp_error(e.what());
Sentry.LogException(e, _file_basename, _line);
}