mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 06:16:04 +00:00
switch udp networking to boost implementation
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@@ -1,8 +1,11 @@
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#pragma once
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#include "BoostAliases.h"
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#include "Compat.h"
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#include "TResourceManager.h"
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#include "TServer.h"
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/ip/udp.hpp>
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struct TConnection;
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@@ -21,7 +24,7 @@ public:
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void Authentication(const TConnection& ClientConnection);
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[[nodiscard]] bool CheckBytes(TClient& c, int32_t BytesRcv);
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void SyncResources(TClient& c);
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[[nodiscard]] bool UDPSend(TClient& Client, std::string Data) const;
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[[nodiscard]] bool UDPSend(TClient& Client, std::string Data);
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void SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel);
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void UpdatePlayer(TClient& Client);
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@@ -31,12 +34,13 @@ private:
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TServer& mServer;
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TPPSMonitor& mPPSMonitor;
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SOCKET mUDPSock {};
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io_context mIoCtx;
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ip::udp::socket mUDPSock;
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TResourceManager& mResourceManager;
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std::thread mUDPThread;
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std::thread mTCPThread;
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std::string UDPRcvFromClient(sockaddr_in& client) const;
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std::string UDPRcvFromClient(ip::udp::endpoint& ClientEndpoint);
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void HandleDownload(SOCKET TCPSock);
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void OnConnect(const std::weak_ptr<TClient>& c);
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void TCPClient(const std::weak_ptr<TClient>& c);
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