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[![CMake Windows Build](https://github.com/BeamMP/BeamMP-Server/workflows/CMake%20Windows%20Build/badge.svg?branch=master)](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Windows+Build%22)
[![CMake Linux Build](https://github.com/BeamMP/BeamMP-Server/workflows/CMake%20Linux%20Build/badge.svg?branch=master)](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Linux+Build%22)
The Server is the way we link client to each other and handle authentication, compression, and data management. It also allows lua plugins, that system is always being reviewed and improved with detailed instructions on wiki.beammp.com.
This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** [BeamNG.drive](https://www.beamng.com/) called .
The server is the point throug which all clients communicate. You can write lua mods for the server, detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com).
## About Building from Source
We only allow building unmodified (original) source code. `master` is considered **unstable** and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with `git checkout tags/v1.20`.
We only allow building unmodified (original) source code. `master` is considered **unstable** and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with `git checkout tags/TAGNAME`, where `TAGNAME` is the tag, for example `v1.20`.
## Supported Operating Systems