mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 23:35:41 +00:00
start implementing parsing of packets server-side
This commit is contained in:
parent
05dfb4e0c3
commit
6a411171f9
@ -73,7 +73,6 @@ function(set_project_warnings project_name)
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-Werror=missing-declarations
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-Werror=missing-field-initializers
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-Werror=ctor-dtor-privacy
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-Werror=switch-enum
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-Wswitch-default
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-Werror=unused-result
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-Werror=implicit-fallthrough
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@ -4,9 +4,10 @@
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#include "Sync.h"
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#include "Transport.h"
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#include <boost/asio.hpp>
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#include <boost/thread/scoped_thread.hpp>
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#include <cstdint>
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#include <memory>
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#include <filesystem>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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@ -26,24 +27,40 @@ struct Packet {
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struct Client {
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using Ptr = std::shared_ptr<Client>;
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ClientID id;
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bmp::State state;
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bmp::State state { bmp::State::None };
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/// Reads a single packet from the TCP stream. Blocks all other reads (not writes).
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Packet tcp_read();
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/// Writes the packet to the TCP stream. Blocks all other writes.
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void tcp_write(const Packet& packet);
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/// Writes the specified to the TCP stream without a header or any metadata - use in
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/// conjunction with something else. Blocks other writes.
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void tcp_write_file_raw(const std::filesystem::path& path);
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Packet udp_read(ip::udp::socket& socket);
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void udp_write(const Packet& packet, ip::udp::socket& socket);
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Client(ip::udp::endpoint& ep, ip::tcp::socket&& socket);
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Client(ClientID id, class Network& network, ip::tcp::socket&& tcp_socket);
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~Client();
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ip::tcp::socket& tcp_socket() { return m_tcp_socket; }
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[[nodiscard]] const ip::udp::endpoint& udp_endpoint() const { return m_udp_ep; }
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void set_udp_endpoint(const ip::udp::endpoint& ep) { m_udp_ep = ep; }
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void start_tcp();
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private:
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void tcp_main();
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std::mutex m_tcp_read_mtx;
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std::mutex m_tcp_write_mtx;
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std::mutex m_udp_read_mtx;
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ip::udp::endpoint m_udp_ep;
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ip::tcp::socket m_tcp_socket;
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boost::scoped_thread<> m_tcp_thread;
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class Network& m_network;
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};
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struct Vehicle {
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@ -54,11 +71,38 @@ struct Vehicle {
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class Network {
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public:
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Network();
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~Network();
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/// Reads a packet from the given UDP socket, returning the client's endpoint as an out-argument.
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Packet udp_read(ip::udp::endpoint& out_ep);
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/// Sends a packet to the specified UDP endpoint via the UDP socket.
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void udp_write(const Packet& packet, const ip::udp::endpoint& to_ep);
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void disconnect(ClientID id, const std::string& msg);
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void handle_packet(ClientID i, const Packet& packet);
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private:
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Sync<std::unordered_map<ClientID, Client::Ptr>> m_clients;
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Sync<std::unordered_map<VehicleID, Vehicle::Ptr>> m_vehicles;
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boost::asio::io_context m_io;
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};
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void udp_read_main();
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void tcp_listen_main();
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Sync<std::unordered_map<ClientID, Client::Ptr>> m_clients {};
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Sync<std::unordered_map<VehicleID, Vehicle::Ptr>> m_vehicles {};
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ClientID new_client_id() {
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static Sync<ClientID> s_id { 0 };
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auto id = s_id.synchronize();
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ClientID new_id = *id;
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*id += 1;
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return new_id;
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}
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boost::scoped_thread<> m_tcp_listen_thread;
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boost::scoped_thread<> m_udp_read_thread;
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io_context m_io {};
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thread_pool m_threadpool {};
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Sync<bool> m_shutdown { false };
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ip::udp::socket m_udp_socket { m_io };
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};
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239
src/Network.cpp
239
src/Network.cpp
@ -1,23 +1,25 @@
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#include "Network.h"
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#include "ClientInfo.h"
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#include "Common.h"
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#include "Environment.h"
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#include "ProtocolVersion.h"
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#include "ServerInfo.h"
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#if defined(BEAMMP_LINUX)
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#include <cstring>
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#include <cerrno>
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#include <cstring>
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#include <sys/sendfile.h>
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#include <unistd.h>
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#elif defined(BEAMMP_WINDOWS)
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#else
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#include <boost/iostreams/device/mapped_file.hpp>
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#endif
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Packet Client::tcp_read() {
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std::unique_lock lock(m_tcp_read_mtx);
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Packet packet{};
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Packet packet {};
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std::vector<uint8_t> header_buffer(bmp::Header::SERIALIZED_SIZE);
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read(m_tcp_socket, buffer(header_buffer));
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bmp::Header hdr{};
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bmp::Header hdr {};
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hdr.deserialize_from(header_buffer);
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// vector eaten up by now, recv again
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packet.data.resize(hdr.size);
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@ -39,38 +41,8 @@ void Client::tcp_write(const Packet& packet) {
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write(m_tcp_socket, buffer(packet.data));
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}
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Packet Client::udp_read(ip::udp::socket& socket) {
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// maximum we can ever expect from udp
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static thread_local std::vector<uint8_t> s_buffer(std::numeric_limits<uint16_t>::max());
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std::unique_lock lock(m_udp_read_mtx);
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socket.receive_from(buffer(s_buffer), m_udp_ep, {});
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Packet packet;
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bmp::Header header {};
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auto offset = header.deserialize_from(s_buffer);
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if (header.flags != bmp::Flags::None) {
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beammp_errorf("Flags are not implemented");
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return {};
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}
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return packet;
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}
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void Client::udp_write(const Packet& packet, ip::udp::socket& socket) {
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auto header = packet.header();
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std::vector<uint8_t> data(header.size + bmp::Header::SERIALIZED_SIZE);
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auto offset = header.serialize_to(data);
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std::copy(packet.data.begin(), packet.data.end(), data.begin() + static_cast<long>(offset));
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socket.send_to(buffer(data), m_udp_ep, {});
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}
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Client::~Client() {
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m_tcp_socket.shutdown(boost::asio::socket_base::shutdown_receive);
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}
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Client::Client(ip::udp::endpoint& ep, ip::tcp::socket&& socket)
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: m_udp_ep(ep)
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, m_tcp_socket(std::forward<ip::tcp::socket&&>(socket)) {
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}
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void Client::tcp_write_file_raw(const std::filesystem::path& path) {
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std::unique_lock lock(m_tcp_write_mtx);
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#if defined(BEAMMP_LINUX)
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// sendfile
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auto size = std::filesystem::file_size(path);
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@ -88,10 +60,42 @@ void Client::tcp_write_file_raw(const std::filesystem::path& path) {
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// TODO: Use TransmitFile on Windows for better performance
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// primitive implementation using a memory-mapped file
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boost::iostreams::mapped_file f(path.generic_string(), boost::iostreams::mapped_file::mapmode::readonly);
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std::unique_lock lock(m_tcp_write_mtx);
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write(m_tcp_socket, buffer(f.data(), f.size()));
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#endif
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}
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Client::~Client() {
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beammp_debugf("Client {} shutting down", id);
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m_tcp_socket.shutdown(boost::asio::socket_base::shutdown_receive);
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m_tcp_thread.interrupt();
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beammp_debugf("Client {} shut down", id);
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}
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Client::Client(ClientID id, Network& network, ip::tcp::socket&& tcp_socket)
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: id(id)
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, m_tcp_socket(std::forward<ip::tcp::socket&&>(tcp_socket))
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, m_network(network) {
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beammp_debugf("Client {} created", id);
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}
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void Client::start_tcp() {
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m_tcp_thread = boost::scoped_thread<>(&Client::tcp_main, this);
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}
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void Client::tcp_main() {
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beammp_debugf("TCP thread started for client {}", id);
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try {
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while (true) {
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auto packet = tcp_read();
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m_network.handle_packet(id, packet);
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}
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} catch (const std::exception& e) {
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beammp_errorf("Error in tcp loop of client {}: {}", id, e.what());
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m_network.disconnect(id, "error in tcp loop");
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}
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beammp_debugf("TCP thread stopped for client {}", id);
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}
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bmp::Header Packet::header() const {
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return {
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.purpose = purpose,
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@ -99,4 +103,165 @@ bmp::Header Packet::header() const {
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.rsv = 0,
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.size = static_cast<uint32_t>(data.size()),
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};
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}
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}
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Packet Network::udp_read(ip::udp::endpoint& out_ep) {
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// maximum we can ever expect from udp
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static thread_local std::vector<uint8_t> s_buffer(std::numeric_limits<uint16_t>::max());
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m_udp_socket.receive_from(buffer(s_buffer), out_ep, {});
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Packet packet;
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bmp::Header header {};
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auto offset = header.deserialize_from(s_buffer);
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if (header.flags != bmp::Flags::None) {
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beammp_errorf("Flags are not implemented");
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return {};
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}
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return packet;
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}
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void Network::udp_write(const Packet& packet, const ip::udp::endpoint& to_ep) {
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auto header = packet.header();
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std::vector<uint8_t> data(header.size + bmp::Header::SERIALIZED_SIZE);
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auto offset = header.serialize_to(data);
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std::copy(packet.data.begin(), packet.data.end(), data.begin() + static_cast<long>(offset));
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m_udp_socket.send_to(buffer(data), to_ep, {});
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}
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Network::Network()
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: m_tcp_listen_thread(&Network::tcp_listen_main, this)
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, m_udp_read_thread(&Network::udp_read_main, this)
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, m_threadpool(std::thread::hardware_concurrency()) {
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Application::RegisterShutdownHandler([this] {
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*m_shutdown = true;
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m_tcp_listen_thread.interrupt();
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m_udp_read_thread.interrupt();
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});
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}
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Network::~Network() {
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*m_shutdown = true;
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}
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void Network::tcp_listen_main() {
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ip::tcp::endpoint listen_ep(ip::address::from_string("0.0.0.0"), static_cast<uint16_t>(Application::Settings.Port));
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ip::tcp::socket listener(m_threadpool);
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boost::system::error_code ec;
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listener.open(listen_ep.protocol(), ec);
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if (ec) {
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beammp_errorf("Failed to open socket: {}", ec.message());
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return;
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}
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socket_base::linger linger_opt {};
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linger_opt.enabled(false);
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listener.set_option(linger_opt, ec);
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if (ec) {
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beammp_errorf("Failed to set up listening socket to not linger / reuse address. "
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"This may cause the socket to refuse to bind(). Error: {}",
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ec.message());
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}
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ip::tcp::acceptor acceptor(m_threadpool, listen_ep);
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acceptor.listen(socket_base::max_listen_connections, ec);
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if (ec) {
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beammp_errorf("listen() failed, which is needed for the server to operate. "
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"Shutting down. Error: {}",
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ec.message());
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Application::GracefullyShutdown();
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}
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while (!*m_shutdown) {
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auto new_socket = acceptor.accept();
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if (ec) {
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beammp_errorf("Failed to accept client: {}", ec.message());
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continue;
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}
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// TODO: Remove log
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beammp_debugf("New connection from {}", new_socket.remote_endpoint().address().to_string(), new_socket.remote_endpoint().port());
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auto new_id = new_client_id();
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std::shared_ptr<Client> new_client(std::make_shared<Client>(new_id, *this, std::move(new_socket)));
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m_clients->emplace(new_id, new_client);
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}
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}
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void Network::udp_read_main() {
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while (!*m_shutdown) {
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}
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}
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void Network::disconnect(ClientID id, const std::string& msg) {
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beammp_infof("Disconnecting client {}: {}", id, msg);
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m_clients->erase(id);
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}
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void Network::handle_packet(ClientID id, const Packet& packet) {
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std::shared_ptr<Client> client;
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{
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auto clients = m_clients.synchronize();
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if (!clients->contains(id)) {
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beammp_warnf("Tried to handle packet for client {} who is already disconnected", id);
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return;
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}
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client = clients->at(id);
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}
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switch (client->state) {
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case bmp::State::None:
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// move to identification
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client->state = bmp::State::Identification;
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// and fall through
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[[fallthrough]];
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case bmp::State::Identification:
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switch (packet.purpose) {
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case bmp::Purpose::ProtocolVersion: {
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struct bmp::ProtocolVersion protocol_version { };
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protocol_version.deserialize_from(packet.data);
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if (protocol_version.version.major != 1) {
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beammp_debugf("{}: Protocol version bad", id);
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// version bad
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Packet protocol_v_bad_packet {
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.purpose = bmp::ProtocolVersionBad,
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};
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client->tcp_write(protocol_v_bad_packet);
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disconnect(id, fmt::format("bad protocol version: {}.{}.{}", protocol_version.version.major, protocol_version.version.minor, protocol_version.version.patch));
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} else {
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beammp_debugf("{}: Protocol version ok", id);
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// version ok
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Packet protocol_v_ok_packet {
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.purpose = bmp::ProtocolVersionOk,
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};
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client->tcp_write(protocol_v_ok_packet);
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}
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break;
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}
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case bmp::Purpose::ClientInfo: {
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struct bmp::ClientInfo cinfo { };
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cinfo.deserialize_from(packet.data);
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beammp_debugf("{} is running game version: v{}.{}.{}, mod version: v{}.{}.{}, client implementation '{}' v{}.{}.{}",
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id,
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cinfo.game_version.major,
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cinfo.game_version.minor,
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cinfo.game_version.patch,
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cinfo.mod_version.major,
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cinfo.mod_version.minor,
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cinfo.mod_version.patch,
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cinfo.implementation.value,
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cinfo.program_version.major,
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cinfo.program_version.minor,
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cinfo.program_version.patch);
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break;
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}
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default:
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beammp_errorf("Got 0x{:x} in state {}. This is not allowed disconnecting the client", uint16_t(packet.purpose), int(client->state));
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disconnect(id, "invalid purpose in current state");
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return;
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}
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break;
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case bmp::State::Authentication:
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break;
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case bmp::State::ModDownload:
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break;
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case bmp::State::SessionSetup:
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break;
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case bmp::State::Playing:
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break;
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case bmp::State::Leaving:
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break;
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}
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}
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