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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-07-13 02:03:44 +00:00
Implement Dialog packet and add MP.ConfirmationDialog
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@@ -241,6 +241,46 @@ std::pair<bool, std::string> LuaAPI::MP::SendNotification(int ID, const std::str
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return Result;
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}
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std::pair<bool, std::string> LuaAPI::MP::ConfirmationDialog(int ID, const std::string& Title, const std::string& Body, const sol::table& buttons, const std::string& InteractionID, const bool& warning) {
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std::pair<bool, std::string> Result;
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const nlohmann::json PacketBody = {
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{ "title", Title },
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{ "body", Body },
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{ "buttons", nlohmann::json::parse(JsonEncode(buttons), nullptr, false) },
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{ "interactionID", InteractionID },
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{ "class", warning ? "experimental" : "" }
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};
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std::string Packet = "D" + PacketBody.dump();
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if (ID == -1) {
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Engine->Network().SendToAll(nullptr, StringToVector(Packet), true, true);
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Result.first = true;
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} else {
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auto MaybeClient = GetClient(Engine->Server(), ID);
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if (MaybeClient) {
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auto c = MaybeClient.value().lock();
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if (!c->IsSynced()) {
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Result.first = false;
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Result.second = "Player is not synced yet";
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return Result;
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}
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if (!Engine->Network().Respond(*c, StringToVector(Packet), true)) {
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beammp_errorf("Failed to send confirmation dialog to player (id {}) - did the player disconnect?", ID);
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Result.first = false;
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Result.second = "Failed to send packet";
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}
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Result.first = true;
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} else {
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beammp_lua_error("ConfirmationDialog invalid argument [1] invalid ID");
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Result.first = false;
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Result.second = "Invalid Player ID";
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}
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return Result;
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}
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return Result;
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}
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std::pair<bool, std::string> LuaAPI::MP::RemoveVehicle(int PID, int VID) {
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std::pair<bool, std::string> Result;
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auto MaybeClient = GetClient(Engine->Server(), PID);
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