diff --git a/index.html b/index.html
deleted file mode 100644
index 8cd0171..0000000
--- a/index.html
+++ /dev/null
@@ -1,52 +0,0 @@
-
-
-
-
- Hello World!
-
-
- BeamNG.drive MP Development Tool!
-
- Make:
- Clutch:
- Throttle:
- Brake:
- Steering:
- POS:
- Time difference:
-
-
-
-
-
-
-
-
-
diff --git a/main.js b/main.js
deleted file mode 100644
index d0b26c7..0000000
--- a/main.js
+++ /dev/null
@@ -1,235 +0,0 @@
-// Modules to control application life and create native browser window
-const {app, BrowserWindow} = require('electron')
-const path = require('path')
-
-// Keep a global reference of the window object, if you don't, the window will
-// be closed automatically when the JavaScript object is garbage collected.
-let mainWindow
-
-var windowReady = false
-function createWindow () {
- // Create the browser window.
- mainWindow = new BrowserWindow({
- width: 800,
- height: 600,
- webPreferences: {
- nodeIntegration: true,
- preload: path.join(__dirname, 'preload.js')
- }
- })
-
- // and load the index.html of the app.
- mainWindow.loadFile('index.html')
-
- windowReady = true
-
- // Open the DevTools.
- // mainWindow.webContents.openDevTools()
-
- // Emitted when the window is closed.
- mainWindow.on('closed', function () {
- // Dereference the window object, usually you would store windows
- // in an array if your app supports multi windows, this is the time
- // when you should delete the corresponding element.
- mainWindow = null
- })
-}
-
-// This method will be called when Electron has finished
-// initialization and is ready to create browser windows.
-// Some APIs can only be used after this event occurs.
-app.on('ready', createWindow)
-
-// Quit when all windows are closed.
-app.on('window-all-closed', function () {
- // On macOS it is common for applications and their menu bar
- // to stay active until the user quits explicitly with Cmd + Q
- if (process.platform !== 'darwin') app.quit()
-})
-
-app.on('activate', function () {
- // On macOS it's common to re-create a window in the app when the
- // dock icon is clicked and there are no other windows open.
- if (mainWindow === null) createWindow()
-})
-
-// In this file you can include the rest of your app's specific main process
-// code. You can also put them in separate files and require them here.
-
-function SendToUI(type, data) {
- if (windowReady) {
- mainWindow.webContents.send(type, data)
- }
-}
-
-// Server Settings!
-var map = "";
-
-const net = require('net');
-const uuidv4 = require('uuid/v4');
-const args = require('minimist')(process.argv.slice(2));
-console.log(args.port)
-if (args.port) {
- var tcpport = args.port;
-} else {
- var tcpport = 30813;
-}
-var udpport = tcpport + 1;
-const host = '192.168.1.195';
-
-const TCPserver = net.createServer();
-TCPserver.listen(tcpport, () => {
- console.log('TCP Server listening on ' + TCPserver.address().address + ':' + tcpport);
- SendToUI('log', 'TCP Server listening on ' + TCPserver.address().address + ':' + tcpport)
-});
-
-let sockets = [];
-let players = [];
-let vehicles = [];
-
-TCPserver.on('connection', function(sock) {
- console.log('[TCP] CONNECTED: ' + sock.remoteAddress + ':' + sock.remotePort);
- sockets.push(sock);
-
- var player = {};
- player.remoteAddress = sock.remoteAddress;
- player.remotePort = sock.remotePort;
- player.nickname = "";
- player.id = uuidv4();
- player.currentVehID = 0;
-
- players.push(player);
-
- sock.write('HOLA'+player.id+'\n');
- if (map == "") {
- sock.write("MAPS\n");
- } else {
- sock.write("MAPC"+map+'\n')
- }
-
- sock.on('data', function(data) {
- // Write the data back to all the connected, the client will receive it as data from the server
- var str = data.toString();
- data = str.trim(); //replace(/\r?\n|\r/g, "");
- var code = data.substring(0, 4);
- var message = data.substr(4);
- console.log(code)
- switch (code) {
- case "PING":
- console.log("Ping Received")
- sock.write('PONG\n');
- break;
- case "CHAT":
- sock.write(data+'\n');
- break;
- case "MAPS":
- map = message;
- console.log("Setting map to: "+map);
- sock.write("MAPC"+map+'\n');
- case "USER":
- players.forEach(function(player, index, array) {
- if (player.nickname == "" && player.remoteAddress == sock.remoteAddress && player.remotePort == sock.remotePort) {
- console.log("Player Found ("+player.id+"), setting nickname("+data.substr(4)+")");
- player.nickname = data.substr(4);
- }
- });
- break;
- case "U-VI":
- case "U-VE":
- case "U-VN":
- case "U-VP":
- case "U-VL":
- //console.log(data)
- //players.forEach(function(player, index, array) {
- //if (player.remoteAddress != sock.remoteAddress) {
- //console.log(player.remoteAddress+' != '+sock.remoteAddress+' Is not the same so we should send?')
- //console.log("Got Update to send!")
- sockets.forEach(function(socket, index, array) { // Send update to all clients
- //console.log(socket.remotePort+' != '+sock.remotePort+' Is not the same so we should send?')
- if ((sock.remoteAddress != socket.remoteAddress && sock.remotePort != socket.remotePort) || (sock.remoteAddress == socket.remoteAddress && sock.remotePort != socket.remotePort)) {
- socket.write(data+'\n');
- }
- });
- //}
- //});
- break;
- case "U-NV":
- console.log(message)
- var vid = uuidv4();
-
- break;
- case "C-VS": // Client has changed vehicle. lets update our records.
- console.log(message)
- players.forEach(function(player, index, array) {
- if (player.currentVehID != message && player.remoteAddress == sock.remoteAddress && player.remotePort == sock.remotePort) {
- console.log("Player Found ("+player.id+"), updating current vehile("+message+")");
- player.currentVehID = message;
- }
- });
- break;
- default:
- console.log('Unknown / unhandled data: ' + sock.remoteAddress + ': ' + data);
- }
- sockets.forEach(function(sock, index, array) {
- //sock.write(sock.remoteAddress + ':' + sock.remotePort + " said " + data + '\n');
- });
- });
-
- // Add a 'close' event handler to this instance of socket
- sock.on('close', function(data) {
- let index = sockets.findIndex(function(o) {
- return o.remoteAddress === sock.remoteAddress && o.remotePort === sock.remotePort;
- })
- if (index !== -1) sockets.splice(index, 1);
- console.log('CLOSED: ' + sock.remoteAddress + ' ' + sock.remotePort);
- });
-
- sock.on('error', (err) => {
- // handle errors here
- if (err == "ECONNRESET") {
- console.error("Connection Reset!")
- } else {
- console.error("Sock Error");
- console.error(err);
- throw err;
- }
- });
-});
-
-TCPserver.on('error', (err) => {
- // handle errors here
- console.error("TCPserver Error");
- console.error(err);
- throw err;
-});
-
-var dgram = require('dgram');
-var UDPserver = dgram.createSocket('udp4');
-
-function UDPsend(message, info) {
- UDPserver.send(message,info.port,info.address,function(error){if(error){console.log("ERROR");console.log(error);client.close();};});
-}
-
-UDPserver.on('listening', function() {
- var address = UDPserver.address();
- console.log('UDP Server listening on ' + address.address + ':' + address.port);
-});
-
-var UDPMembers = [];
-
-UDPserver.on('message',function(msg,info){
- //sending msg
- var str = msg.toString();
- data = str.trim(); //replace(/\r?\n|\r/g, "");
- var code = data.substring(0, 4);
- switch (code) {
- case "PING":
- UDPsend("PONG", info)
- break;
- default:
- console.log('[UDP] Data received from client : ' + msg.toString());
- console.log('Received %d bytes from %s:%d\n',msg.length, info.address, info.port);
- }
-});
-
-UDPserver.bind(udpport);
diff --git a/preload.js b/preload.js
deleted file mode 100644
index b8d217f..0000000
--- a/preload.js
+++ /dev/null
@@ -1,12 +0,0 @@
-// All of the Node.js APIs are available in the preload process.
-// It has the same sandbox as a Chrome extension.
-window.addEventListener('DOMContentLoaded', () => {
- const replaceText = (selector, text) => {
- const element = document.getElementById(selector)
- if (element) element.innerText = text
- }
-
- for (const type of ['chrome', 'node', 'electron']) {
- replaceText(`${type}-version`, process.versions[type])
- }
-})
diff --git a/renderer.js b/renderer.js
deleted file mode 100644
index 901d75e..0000000
--- a/renderer.js
+++ /dev/null
@@ -1,3 +0,0 @@
-// This file is required by the index.html file and will
-// be executed in the renderer process for that window.
-// All of the Node.js APIs are available in this process.