project cleanup, getplayeridentifiers and sendchatmessage implemented

also adds support for the debug flag :)
This commit is contained in:
Luuk van Oijen
2023-11-25 19:10:19 +01:00
parent 04e058dc0d
commit 56cd0eca11
7 changed files with 66 additions and 23 deletions

View File

@@ -507,12 +507,15 @@ impl Server {
async fn process_lua_events(&mut self) -> anyhow::Result<()> {
// Receive plugin events and process them
for plugin in &mut self.plugins {
for event in plugin.get_events() {
// TODO: Any methods called in this for loop cannot modify the list of plugins.
// If any plugin disappears during this call, it will panic trying to index out of bounds!
for i in 0..self.plugins.len() {
for event in self.plugins[i].get_events() {
debug!("event: {:?}", event);
// TODO: Error handling (?)
match event {
ServerBoundPluginEvent::PluginLoaded => plugin.send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPluginLoaded, None))).await,
ServerBoundPluginEvent::PluginLoaded => self.plugins[i].send_event(PluginBoundPluginEvent::CallEventHandler((ScriptEvent::OnPluginLoaded, None))).await,
ServerBoundPluginEvent::RequestPlayerCount(responder) => { let _ = responder.send(PluginBoundPluginEvent::PlayerCount(self.clients.len() + self.clients_queue.len())); },
ServerBoundPluginEvent::RequestPlayers(responder) => {
trace!("request players received");
@@ -534,6 +537,12 @@ impl Server {
let _ = responder.send(PluginBoundPluginEvent::None);
}
},
ServerBoundPluginEvent::SendChatMessage((pid, msg)) => {
let pid = if pid >= 0 { Some(pid as u8) } else { None };
self.send_chat_message(&msg, pid).await;
},
_ => {},
}
}
@@ -609,12 +618,17 @@ impl Server {
}
pub async fn send_chat_message(&self, message: &str, target: Option<u8>) {
let packet = Packet::Raw(RawPacket::from_str(&format!("C:Server: {message}")));
if let Some(_id) = target {
// TODO: Implement this!
todo!("Sending server chat messages to specific player is not supported yet!");
// info!("[CHAT] Server @ {id}: {message}");
if let Some(id) = target {
let packet = Packet::Raw(RawPacket::from_str(&format!("C:Server @ {id}: {message}")));
info!("[CHAT] Server @ {id}: {message}");
for client in &self.clients {
if id == client.id {
client.queue_packet(packet).await;
break;
}
}
} else {
let packet = Packet::Raw(RawPacket::from_str(&format!("C:Server: {message}")));
info!("[CHAT] Server: {message}");
self.broadcast(packet, None).await;
}