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https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 23:35:41 +00:00
fix chat message impersonation issue
instead of using the supplied name, we ignore it entirely and use the server's internal name for the client
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parent
d36bb7962c
commit
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@ -199,7 +199,8 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uin
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})) {
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})) {
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break;
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break;
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}
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}
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Network.SendToAll(nullptr, Packet, true, true);
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std::string SanitizedPacket = fmt::format("C:{}: {}", LockedClient->GetName(), Message);
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Network.SendToAll(nullptr, StringToVector(SanitizedPacket), true, true);
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return;
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return;
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}
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}
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case 'E':
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case 'E':
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@ -212,7 +213,6 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uin
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case 'Z': // position packet
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case 'Z': // position packet
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PPSMonitor.IncrementInternalPPS();
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PPSMonitor.IncrementInternalPPS();
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Network.SendToAll(LockedClient.get(), Packet, false, false);
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Network.SendToAll(LockedClient.get(), Packet, false, false);
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HandlePosition(*LockedClient, StringPacket);
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HandlePosition(*LockedClient, StringPacket);
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default:
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default:
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return;
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return;
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