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https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-01 23:35:41 +00:00
add stacktrace to the server lua engine (WIP)
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72022e3349
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@ -498,6 +498,7 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
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Result->Error = false;
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Result->Result = LuaResult;
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} else {
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beammp_debug("Some call failed 2");
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Result->Error = true;
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Result->ErrorMessage = "Function result in TriggerGlobalEvent was invalid";
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}
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@ -786,6 +787,12 @@ sol::table TLuaEngine::StateThreadData::Lua_JsonDecode(const std::string& str) {
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return table;
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}
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static std::string traceback(lua_State *L) {
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auto globals = sol::state_view(L).globals();
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auto test = globals.get<sol::table>("debug").get<sol::protected_function>("traceback");
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return test();
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}
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateId StateId, TLuaEngine& Engine)
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: mName(Name)
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, mStateId(StateId)
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@ -796,6 +803,7 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateI
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return;
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}
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luaL_openlibs(mState);
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// lua_pushcfunction(mState, (lua_CFunction)(traceback));
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sol::state_view StateView(mState);
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lua_atpanic(mState, LuaAPI::PanicHandler);
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// StateView.globals()["package"].get()
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@ -1090,6 +1098,8 @@ void TLuaEngine::StateThreadData::operator()() {
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S.second->Error = false;
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S.second->Result = std::move(Res);
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} else {
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beammp_debug("Some call failed");
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traceback(StateView.lua_state());
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S.second->Error = true;
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sol::error Err = Res;
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S.second->ErrorMessage = Err.what();
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@ -1113,7 +1123,7 @@ void TLuaEngine::StateThreadData::operator()() {
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// TODO: Use TheQueuedFunction.EventName for errors, warnings, etc
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Result->StateId = mStateId;
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sol::state_view StateView(mState);
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auto Fn = StateView[FnName];
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sol::protected_function Fn = StateView[FnName];
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if (Fn.valid() && Fn.get_type() == sol::type::function) {
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std::vector<sol::object> LuaArgs;
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for (const auto& Arg : Args) {
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@ -1149,17 +1159,21 @@ void TLuaEngine::StateThreadData::operator()() {
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break;
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}
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}
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Fn.set_error_handler([](const std::string& error, sol::this_state state) -> std::string { return traceback(state.lua_state()); });
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auto Res = Fn(sol::as_args(LuaArgs));
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if (Res.valid()) {
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Result->Error = false;
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Result->Result = std::move(Res);
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} else {
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beammp_debug("Some call failed 3");
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Result->Error = true;
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sol::error Err = Res;
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Result->ErrorMessage = Err.what();
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// beammp_lua_error(traceback(StateView.lua_state()));
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}
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Result->MarkAsReady();
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} else {
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beammp_debug("Some call failed 4");
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Result->Error = true;
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Result->ErrorMessage = BeamMPFnNotFoundError; // special error kind that we can ignore later
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Result->MarkAsReady();
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