fully implement lua

This commit is contained in:
Lion Kortlepel authored and Anonymous275 committed 2021-03-18 23:44:14 +02:00
1 parent 459814a6ec
commit 4cda6e8bc3
12 files changed
+252 -234

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+5 -4
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@@ -5,7 +5,8 @@
namespace fs = std::filesystem;
TLuaEngine::TLuaEngine() {
TLuaEngine::TLuaEngine(TServer& Server)
: mServer(Server) {
if (!fs::exists(Application::Settings.ResourceFolder)) {
fs::create_directory(Application::Settings.ResourceFolder);
}
@@ -22,7 +23,7 @@ void TLuaEngine::operator()() {
}
std::optional<std::reference_wrapper<TLuaFile>> TLuaEngine::GetScript(lua_State* L) {
for (auto& Script : _LuaFiles) {
for (auto& Script : mLuaFiles) {
if (Script->GetState() == L)
return *Script;
}
@@ -49,7 +50,7 @@ void TLuaEngine::RegisterFiles(const std::string& Path, bool HotSwap) {
auto FileName = entry.path().string();
std::unique_ptr<TLuaFile> ScriptToInsert(new TLuaFile(*this, Name, FileName, fs::last_write_time(FileName)));
auto& Script = *ScriptToInsert;
_LuaFiles.insert(std::move(ScriptToInsert));
mLuaFiles.insert(std::move(ScriptToInsert));
Script.Init();
if (HotSwap)
info(("[HOTSWAP] Added : ") + Script.GetFileName().substr(Script.GetFileName().find('\\')));
@@ -59,7 +60,7 @@ void TLuaEngine::RegisterFiles(const std::string& Path, bool HotSwap) {
}
bool TLuaEngine::NewFile(const std::string& Path) {
for (auto& Script : _LuaFiles) {
for (auto& Script : mLuaFiles) {
if (Path == Script->GetFileName())
return false;
}