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Add message length validation for chat messages
Right now server only checks if chat message is empty but doesnt check the max length. Client limits to 500 chars but if someone modifies the client they can send huge messages. I added a check on server side to reject messages longer than 500 characters, same as client limit. I used translator because I don't know English well
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@@ -256,6 +256,10 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uin
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beammp_debugf("Empty chat message received from '{}' ({}), ignoring it", LockedClient->GetName(), LockedClient->GetID());
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beammp_debugf("Empty chat message received from '{}' ({}), ignoring it", LockedClient->GetName(), LockedClient->GetID());
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return;
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return;
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}
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}
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if (Message.size() > 500) {
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beammp_debugf("Chat message too long from '{}' ({}), ignoring it", LockedClient->GetName(), LockedClient->GetID());
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return;
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}
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Message);
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auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Message);
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TLuaEngine::WaitForAll(Futures);
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TLuaEngine::WaitForAll(Futures);
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LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), PacketAsString.substr(PacketAsString.find(':', 3) + 1));
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LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), PacketAsString.substr(PacketAsString.find(':', 3) + 1));
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