add event 'onPlayerRequestMods', restructure modloading

now every player has their own list of allowed client mods, this can be modified by lua upon joining and is later used as a whitelist to ensure only those files can be sent to each client
This commit is contained in:
20dka
2022-11-14 00:10:36 +01:00
committed by Lion Kortlepel
parent 056827546e
commit 468a6b340e
10 changed files with 140 additions and 50 deletions

View File

@@ -46,6 +46,7 @@ private:
void Looper(const std::weak_ptr<TClient>& c);
int OpenID();
void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr);
ModMap GetClientMods(TClient& Client);
void HandleResourcePackets(TClient& c, const std::vector<uint8_t>& Packet);
void SendFile(TClient& c, const std::string& Name);
static bool TCPSendRaw(TClient& C, ip::tcp::socket& socket, const uint8_t* Data, size_t Size);