mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-07 16:26:04 +00:00
add event 'onPlayerRequestMods', restructure modloading
now every player has their own list of allowed client mods, this can be modified by lua upon joining and is later used as a whitelist to ensure only those files can be sent to each client
This commit is contained in:
@@ -46,6 +46,7 @@ private:
|
||||
void Looper(const std::weak_ptr<TClient>& c);
|
||||
int OpenID();
|
||||
void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr);
|
||||
ModMap GetClientMods(TClient& Client);
|
||||
void HandleResourcePackets(TClient& c, const std::vector<uint8_t>& Packet);
|
||||
void SendFile(TClient& c, const std::string& Name);
|
||||
static bool TCPSendRaw(TClient& C, ip::tcp::socket& socket, const uint8_t* Data, size_t Size);
|
||||
|
||||
Reference in New Issue
Block a user