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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-07-13 02:03:44 +00:00
fix lua result serialization causing various issues
for example, loading a library which returns a table of functions would fail with an inexplicable (to the user) error about serialization. This is now fixed. We no longer use a single result type, instead there are void results and normal results, and the former simply never has to worry about the result. This was likely causing even more issues; if the `sol::object` was populated before, it hitting the dtor in another path would, again, like we've seen before, corrupt the lua stack.
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@@ -141,7 +141,7 @@ public:
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const std::optional<std::chrono::high_resolution_clock::duration>& Max = std::nullopt);
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void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
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bool HasState(TLuaStateId StateId);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaVoidResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
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void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
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void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
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@@ -202,7 +202,7 @@ public:
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// Debugging functions (slow)
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std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> Debug_GetEventsForState(TLuaStateId StateId);
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueueForState(TLuaStateId StateId);
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaVoidResult>>> Debug_GetStateExecuteQueueForState(TLuaStateId StateId);
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std::vector<QueuedFunction> Debug_GetStateFunctionQueueForState(TLuaStateId StateId);
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std::vector<TLuaResult::DetachedSnapshot> Debug_GetResultsToCheckForState(TLuaStateId StateId);
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@@ -217,7 +217,7 @@ private:
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StateThreadData(const std::string& Name, TLuaStateId StateId, TLuaEngine& Engine);
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StateThreadData(const StateThreadData&) = delete;
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virtual ~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaVoidResult> EnqueueScript(const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName, CallStrategy Strategy);
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void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
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@@ -229,7 +229,7 @@ private:
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std::vector<std::string> GetStateTableKeys(const std::vector<std::string>& keys);
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// Debug functions, slow
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue();
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaVoidResult>>> Debug_GetStateExecuteQueue();
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std::vector<TLuaEngine::QueuedFunction> Debug_GetStateFunctionQueue();
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private:
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@@ -254,7 +254,7 @@ private:
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TLuaStateId mStateId;
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lua_State* mState;
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std::thread mThread;
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaVoidResult>>> mStateExecuteQueue;
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std::recursive_mutex mStateExecuteQueueMutex;
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std::vector<QueuedFunction> mStateFunctionQueue;
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std::mutex mStateFunctionQueueMutex;
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