mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 14:26:09 +00:00
Merge TUDPServer and TTCPServer into TNetwork
this gets rid of a bunch of unclear cases which I mistakenly created while refactoring for this rewrite. One example is having to call into TTCPServer to do UDP sending in some cases.
This commit is contained in:
committed by
Anonymous275
parent
05c5fb047c
commit
40cae31885
856
src/TNetwork.cpp
Normal file
856
src/TNetwork.cpp
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@@ -0,0 +1,856 @@
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#include "TNetwork.h"
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#include "Client.h"
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#include <CustomAssert.h>
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#include <Http.h>
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#include <cstring>
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TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager)
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: mServer(Server)
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, mPPSMonitor(PPSMonitor)
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, mResourceManager(ResourceManager) {
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Application::RegisterShutdownHandler([&] {
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if (mUDPThread.joinable()) {
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debug("shutting down TCPServer");
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mShutdown = true;
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mUDPThread.detach();
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debug("shut down TCPServer");
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}
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});
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Application::RegisterShutdownHandler([&] {
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if (mUDPThread.joinable()) {
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debug("shutting down TCPServer");
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mShutdown = true;
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mTCPThread.detach();
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debug("shut down TCPServer");
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}
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});
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mTCPThread = std::thread(&TNetwork::TCPServerMain, this);
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mUDPThread = std::thread(&TNetwork::UDPServerMain, this);
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}
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void TNetwork::UDPServerMain() {
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#ifdef WIN32
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WSADATA data;
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if (WSAStartup(514, &data)) {
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error(("Can't start Winsock!"));
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//return;
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}
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mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
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// Create a server hint structure for the server
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sockaddr_in serverAddr {};
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serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
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serverAddr.sin_family = AF_INET; // Address format is IPv4
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serverAddr.sin_port = htons(Application::Settings.Port); // Convert from little to big endian
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// Try and bind the socket to the IP and port
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if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
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error(("Can't bind socket!") + std::to_string(WSAGetLastError()));
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(-1);
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//return;
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}
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#else // unix
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mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
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// Create a server hint structure for the server
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sockaddr_in serverAddr {};
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serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
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serverAddr.sin_family = AF_INET; // Address format is IPv4
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serverAddr.sin_port = htons(uint16_t(Application::Settings.Port)); // Convert from little to big endian
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// Try and bind the socket to the IP and port
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if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
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error(("Can't bind socket!") + std::string(strerror(errno)));
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(-1);
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//return;
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}
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#endif
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info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
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+ std::to_string(Application::Settings.MaxPlayers) + (" Clients"));
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while (!mShutdown) {
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try {
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sockaddr_in client {};
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std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
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size_t Pos = Data.find(':');
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if (Data.empty() || Pos > 2)
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continue;
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/*char clientIp[256];
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ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
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inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
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uint8_t ID = uint8_t(Data.at(0)) - 1;
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mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
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if (!ClientPtr.expired()) {
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auto Client = ClientPtr.lock();
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if (Client->GetID() == ID) {
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Client->SetUDPAddr(client);
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Client->SetIsConnected(true);
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TServer::GlobalParser(ClientPtr, Data.substr(2), mPPSMonitor, *this);
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}
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}
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return true;
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});
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} catch (const std::exception& e) {
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error(("fatal: ") + std::string(e.what()));
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}
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}
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}
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void TNetwork::TCPServerMain() {
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#ifdef WIN32
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WSADATA wsaData;
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if (WSAStartup(514, &wsaData)) {
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error("Can't start Winsock!");
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return;
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}
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SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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sockaddr_in addr {};
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addr.sin_addr.S_un.S_addr = ADDR_ANY;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(Application::Settings.Port);
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if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
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error("Can't bind socket! " + std::to_string(WSAGetLastError()));
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(-1);
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}
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if (Listener == -1) {
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error("Invalid listening socket");
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return;
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}
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if (listen(Listener, SOMAXCONN)) {
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error("listener failed " + std::to_string(GetLastError()));
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return;
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}
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info("Vehicle event network online");
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do {
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try {
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client = accept(Listener, nullptr, nullptr);
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if (client == -1) {
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warn("Got an invalid client socket on connect! Skipping...");
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continue;
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}
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std::thread ID(&TTCPServer::Identify, this, client);
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ID.detach();
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} catch (const std::exception& e) {
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error("fatal: " + std::string(e.what()));
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}
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} while (client);
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CloseSocketProper(client);
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WSACleanup();
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#else // unix
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// wondering why we need slightly different implementations of this?
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// ask ms.
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SOCKET client = -1;
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SOCKET Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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int optval = 1;
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setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
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// TODO: check optval or return value idk
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sockaddr_in addr {};
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addr.sin_addr.s_addr = INADDR_ANY;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(uint16_t(Application::Settings.Port));
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if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
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error(("Can't bind socket! ") + std::string(strerror(errno)));
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(-1);
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}
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if (Listener == -1) {
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error(("Invalid listening socket"));
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return;
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}
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if (listen(Listener, SOMAXCONN)) {
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error(("listener failed ") + std::string(strerror(errno)));
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return;
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}
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info(("Vehicle event network online"));
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do {
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try {
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if (mShutdown) {
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debug("shutdown during TCP wait for accept loop");
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break;
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}
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client = accept(Listener, nullptr, nullptr);
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if (client == -1) {
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warn(("Got an invalid client socket on connect! Skipping..."));
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continue;
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}
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std::thread ID(&TNetwork::Identify, this, client);
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ID.detach(); // TODO: Add to a queue and attempt to join periodically
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} catch (const std::exception& e) {
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error(("fatal: ") + std::string(e.what()));
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}
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} while (client);
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debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
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CloseSocketProper(client);
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#endif
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}
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#undef GetObject //Fixes Windows
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#include "rapidjson/document.h"
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#include "rapidjson/stringbuffer.h"
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#include "rapidjson/writer.h"
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namespace json = rapidjson;
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void TNetwork::Identify(SOCKET TCPSock) {
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char Code;
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if (recv(TCPSock, &Code, 1, 0) != 1) {
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CloseSocketProper(TCPSock);
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return;
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}
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if (Code == 'C') {
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Authentication(TCPSock);
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} else if (Code == 'D') {
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HandleDownload(TCPSock);
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} else {
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CloseSocketProper(TCPSock);
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}
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}
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void TNetwork::HandleDownload(SOCKET TCPSock) {
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char D;
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if (recv(TCPSock, &D, 1, 0) != 1) {
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CloseSocketProper(TCPSock);
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return;
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}
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auto ID = uint8_t(D);
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mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
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if (!ClientPtr.expired()) {
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auto c = ClientPtr.lock();
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if (c->GetID() == ID) {
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c->SetDownSock(TCPSock);
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}
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}
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return true;
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});
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}
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void TNetwork::Authentication(SOCKET TCPSock) {
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auto Client = CreateClient(TCPSock);
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std::string Rc;
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info("Identifying new client...");
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Rc = TCPRcv(*Client);
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if (Rc.size() > 3 && Rc.substr(0, 2) == "VC") {
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Rc = Rc.substr(2);
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if (Rc.length() > 4 || Rc != Application::ClientVersion()) {
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ClientKick(*Client, "Outdated Version!");
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return;
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}
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} else {
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ClientKick(*Client, "Invalid version header!");
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return;
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}
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TCPSend(*Client, "S");
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Rc = TCPRcv(*Client);
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if (Rc.size() > 50) {
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ClientKick(*Client, "Invalid Key!");
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return;
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}
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if (!Rc.empty()) {
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Rc = Http::POST("auth.beammp.com", "/pkToUser", {}, R"({"key":")" + Rc + "\"}", true);
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}
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debug("Auth response: " + Rc);
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json::Document AuthResponse;
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AuthResponse.Parse(Rc.c_str());
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if (Rc == "-1" || AuthResponse.HasParseError()) {
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ClientKick(*Client, "Invalid key! Please restart your game.");
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return;
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}
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if (!AuthResponse.IsObject()) {
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ClientKick(*Client, "Backend returned invalid auth response format.");
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error("Backend returned invalid auth response format. This should never happen.");
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return;
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}
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if (AuthResponse["username"].IsString() && AuthResponse["roles"].IsString()
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&& AuthResponse["guest"].IsBool() && AuthResponse["identifiers"].IsArray()) {
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Client->SetName(AuthResponse["username"].GetString());
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Client->SetRoles(AuthResponse["roles"].GetString());
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Client->SetIsGuest(AuthResponse["guest"].GetBool());
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for (const auto& ID : AuthResponse["identifiers"].GetArray()) {
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Client->AddIdentifier(ID.GetString());
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}
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} else {
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ClientKick(*Client, "Invalid authentication data!");
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return;
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}
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debug("Name -> " + Client->GetName() + ", Guest -> " + std::to_string(Client->IsGuest()) + ", Roles -> " + Client->GetRoles());
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debug("There are " + std::to_string(mServer.ClientCount()) + " known clients");
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mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
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if (!ClientPtr.expired()) {
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auto Cl = ClientPtr.lock();
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info("Client Iteration: Name -> " + Client->GetName() + ", Guest -> " + std::to_string(Client->IsGuest()) + ", Roles -> " + Client->GetRoles());
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if (Cl->GetName() == Client->GetName() && Cl->IsGuest() == Client->IsGuest()) {
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info("New client matched with current iteration");
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info("Old client (" + Cl->GetName() + ") kicked: Reconnecting");
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CloseSocketProper(Cl->GetTCPSock());
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Cl->SetStatus(-2);
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return false;
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}
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}
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return true;
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});
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auto arg = std::make_unique<TLuaArg>(TLuaArg { { Client->GetName(), Client->GetRoles(), Client->IsGuest() } });
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std::any Res = TriggerLuaEvent("onPlayerAuth", false, nullptr, std::move(arg), true);
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std::string Type = Res.type().name();
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if (Type.find("int") != std::string::npos && std::any_cast<int>(Res)) {
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ClientKick(*Client, "you are not allowed on the server!");
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return;
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} else if (Type.find("string") != std::string::npos) {
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ClientKick(*Client, std::any_cast<std::string>(Res));
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return;
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}
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if (mServer.ClientCount() < size_t(Application::Settings.MaxPlayers)) {
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info("Identification success");
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mServer.InsertClient(Client);
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TCPClient(Client);
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} else
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ClientKick(*Client, "Server full!");
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}
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std::shared_ptr<TClient> TNetwork::CreateClient(SOCKET TCPSock) {
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auto c = std::make_shared<TClient>(mServer);
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c->SetTCPSock(TCPSock);
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return c;
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}
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bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
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if (!IsSync) {
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if (c.IsSyncing()) {
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c.EnqueueMissedPacketDuringSyncing(Data);
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return true;
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} else if (!c.IsSyncing() && c.IsSynced() && c.MissedPacketQueueSize() != 0) {
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while (c.MissedPacketQueueSize() > 0) {
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std::string QData = c.MissedPacketQueue().front();
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c.MissedPacketQueue().pop();
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debug("sending a missed packet: " + QData);
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TCPSend(c, QData, true);
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}
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}
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}
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int32_t Size, Sent;
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std::string Send(4, 0);
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Size = int32_t(Data.size());
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memcpy(&Send[0], &Size, sizeof(Size));
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Send += Data;
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Sent = 0;
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Size += 4;
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do {
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int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, 0);
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if (Temp == 0) {
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if (c.GetStatus() > -1)
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c.SetStatus(-1);
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return false;
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} else if (Temp < 0) {
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if (c.GetStatus() > -1)
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c.SetStatus(-1);
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CloseSocketProper(c.GetTCPSock());
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return false;
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}
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Sent += Temp;
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} while (Sent < Size);
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return true;
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}
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bool TNetwork::CheckBytes(TClient& c, int32_t BytesRcv) {
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if (BytesRcv == 0) {
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debug("(TCP) Connection closing...");
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if (c.GetStatus() > -1)
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c.SetStatus(-1);
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return false;
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} else if (BytesRcv < 0) {
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#ifdef WIN32
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debug(("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
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#else // unix
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debug(("(TCP) recv failed with error: ") + std::string(strerror(errno)));
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#endif // WIN32
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if (c.GetStatus() > -1)
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c.SetStatus(-1);
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info(("Closing socket in CheckBytes, BytesRcv < 0"));
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CloseSocketProper(c.GetTCPSock());
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return false;
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}
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return true;
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}
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std::string TNetwork::TCPRcv(TClient& c) {
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int32_t Header, BytesRcv = 0, Temp;
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if (c.GetStatus() < 0)
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return "";
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std::vector<char> Data(sizeof(Header));
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do {
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Temp = recv(c.GetTCPSock(), &Data[BytesRcv], 4 - BytesRcv, 0);
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if (!CheckBytes(c, Temp)) {
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#ifdef DEBUG
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error(std::string(__func__) + (": failed on CheckBytes in while(BytesRcv < 4)"));
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#endif // DEBUG
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return "";
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}
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BytesRcv += Temp;
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} while (size_t(BytesRcv) < sizeof(Header));
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memcpy(&Header, &Data[0], sizeof(Header));
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#ifdef DEBUG
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//debug(std::string(__func__) + (": expecting ") + std::to_string(Header) + (" bytes."));
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#endif // DEBUG
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if (!CheckBytes(c, BytesRcv)) {
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#ifdef DEBUG
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error(std::string(__func__) + (": failed on CheckBytes"));
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#endif // DEBUG
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return "";
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}
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if (Header < 100 * MB) {
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Data.resize(Header);
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} else {
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ClientKick(c, "Header size limit exceeded");
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warn("Client " + c.GetName() + " (" + std::to_string(c.GetID()) + ") sent header of >100MB - assuming malicious intent and disconnecting the client.");
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return "";
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}
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BytesRcv = 0;
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do {
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Temp = recv(c.GetTCPSock(), &Data[BytesRcv], Header - BytesRcv, 0);
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if (!CheckBytes(c, Temp)) {
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#ifdef DEBUG
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error(std::string(__func__) + (": failed on CheckBytes in while(BytesRcv < Header)"));
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#endif // DEBUG
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return "";
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}
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#ifdef DEBUG
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//debug(std::string(__func__) + (": Temp: ") + std::to_string(Temp) + (", BytesRcv: ") + std::to_string(BytesRcv));
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#endif // DEBUG
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BytesRcv += Temp;
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} while (BytesRcv < Header);
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#ifdef DEBUG
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//debug(std::string(__func__) + (": finished recv with Temp: ") + std::to_string(Temp) + (", BytesRcv: ") + std::to_string(BytesRcv));
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#endif // DEBUG
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std::string Ret(Data.data(), Header);
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if (Ret.substr(0, 4) == "ABG:") {
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Ret = DeComp(Ret.substr(4));
|
||||
}
|
||||
#ifdef DEBUG
|
||||
//debug("Parsing from " + c->GetName() + " -> " +std::to_string(Ret.size()));
|
||||
#endif
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
void TNetwork::ClientKick(TClient& c, const std::string& R) {
|
||||
info("Client kicked: " + R);
|
||||
TCPSend(c, "E" + R);
|
||||
c.SetStatus(-2);
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
}
|
||||
|
||||
void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
|
||||
// TODO: the c.expired() might cause issues here, remove if you end up here with your debugger
|
||||
if (c.expired() || c.lock()->GetTCPSock() == -1) {
|
||||
mServer.RemoveClient(c);
|
||||
return;
|
||||
}
|
||||
OnConnect(c);
|
||||
while (true) {
|
||||
if (c.expired())
|
||||
break;
|
||||
auto Client = c.lock();
|
||||
if (Client->GetStatus() <= -1) {
|
||||
break;
|
||||
}
|
||||
TServer::GlobalParser(c, TCPRcv(*Client), mPPSMonitor, *this);
|
||||
}
|
||||
if (!c.expired()) {
|
||||
auto Client = c.lock();
|
||||
OnDisconnect(c, Client->GetStatus() == -2);
|
||||
} else {
|
||||
warn("client expired in TCPClient, should never happen");
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::UpdatePlayer(TClient& Client) {
|
||||
std::string Packet = ("Ss") + std::to_string(mServer.ClientCount()) + "/" + std::to_string(Application::Settings.MaxPlayers) + ":";
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto c = ClientPtr.lock();
|
||||
Packet += c->GetName() + ",";
|
||||
}
|
||||
return true;
|
||||
});
|
||||
Packet = Packet.substr(0, Packet.length() - 1);
|
||||
Respond(Client, Packet, true);
|
||||
}
|
||||
|
||||
void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked) {
|
||||
Assert(!ClientPtr.expired());
|
||||
auto LockedClientPtr = ClientPtr.lock();
|
||||
TClient& c = *LockedClientPtr;
|
||||
info(c.GetName() + (" Connection Terminated"));
|
||||
std::string Packet;
|
||||
TClient::TSetOfVehicleData VehicleData;
|
||||
{ // Vehicle Data Lock Scope
|
||||
auto LockedData = c.GetAllCars();
|
||||
VehicleData = LockedData.VehicleData;
|
||||
} // End Vehicle Data Lock Scope
|
||||
for (auto& v : VehicleData) {
|
||||
Packet = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(v.ID());
|
||||
SendToAll(&c, Packet, false, true);
|
||||
}
|
||||
if (kicked)
|
||||
Packet = ("L") + c.GetName() + (" was kicked!");
|
||||
else
|
||||
Packet = ("L") + c.GetName() + (" left the server!");
|
||||
SendToAll(&c, Packet, false, true);
|
||||
Packet.clear();
|
||||
TriggerLuaEvent(("onPlayerDisconnect"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID() } }), false);
|
||||
if (c.GetTCPSock())
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
if (c.GetDownSock())
|
||||
CloseSocketProper(c.GetDownSock());
|
||||
mServer.RemoveClient(ClientPtr);
|
||||
}
|
||||
|
||||
int TNetwork::OpenID() {
|
||||
int ID = 0;
|
||||
bool found;
|
||||
do {
|
||||
found = true;
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto c = ClientPtr.lock();
|
||||
if (c->GetID() == ID) {
|
||||
found = false;
|
||||
ID++;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
} while (!found);
|
||||
return ID;
|
||||
}
|
||||
|
||||
void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
|
||||
Assert(!c.expired());
|
||||
info("Client connected");
|
||||
auto LockedClient = c.lock();
|
||||
LockedClient->SetID(OpenID());
|
||||
info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
|
||||
TriggerLuaEvent("onPlayerConnecting", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
|
||||
SyncResources(*LockedClient);
|
||||
if (LockedClient->GetStatus() < 0)
|
||||
return;
|
||||
Respond(*LockedClient, "M" + Application::Settings.MapName, true); //Send the Map on connect
|
||||
info(LockedClient->GetName() + " : Connected");
|
||||
TriggerLuaEvent("onPlayerJoining", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
|
||||
}
|
||||
|
||||
void TNetwork::SyncResources(TClient& c) {
|
||||
#ifndef DEBUG
|
||||
try {
|
||||
#endif
|
||||
TCPSend(c, "P" + std::to_string(c.GetID()));
|
||||
std::string Data;
|
||||
while (c.GetStatus() > -1) {
|
||||
Data = TCPRcv(c);
|
||||
if (Data == "Done")
|
||||
break;
|
||||
Parse(c, Data);
|
||||
}
|
||||
#ifndef DEBUG
|
||||
} catch (std::exception& e) {
|
||||
error("Exception! : " + std::string(e.what()));
|
||||
c.SetStatus(-1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TNetwork::Parse(TClient& c, const std::string& Packet) {
|
||||
if (Packet.empty())
|
||||
return;
|
||||
char Code = Packet.at(0), SubCode = 0;
|
||||
if (Packet.length() > 1)
|
||||
SubCode = Packet.at(1);
|
||||
switch (Code) {
|
||||
case 'f':
|
||||
SendFile(c, Packet.substr(1));
|
||||
return;
|
||||
case 'S':
|
||||
if (SubCode == 'R') {
|
||||
debug("Sending Mod Info");
|
||||
std::string ToSend = mResourceManager.FileList() + mResourceManager.FileSizes();
|
||||
if (ToSend.empty())
|
||||
ToSend = "-";
|
||||
TCPSend(c, ToSend);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::SendFile(TClient& c, const std::string& Name) {
|
||||
info(c.GetName() + " requesting : " + Name.substr(Name.find_last_of('/')));
|
||||
|
||||
if (!std::filesystem::exists(Name)) {
|
||||
TCPSend(c, "CO");
|
||||
warn("File " + Name + " could not be accessed!");
|
||||
return;
|
||||
} else
|
||||
TCPSend(c, "AG");
|
||||
|
||||
///Wait for connections
|
||||
int T = 0;
|
||||
while (c.GetDownSock() < 1 && T < 50) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
T++;
|
||||
}
|
||||
|
||||
if (c.GetDownSock() < 1) {
|
||||
error("Client doesn't have a download socket!");
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
size_t Size = size_t(std::filesystem::file_size(Name)), MSize = Size / 2;
|
||||
|
||||
std::thread SplitThreads[2] {
|
||||
std::thread([&] {
|
||||
SplitLoad(c, 0, MSize, false, Name);
|
||||
}),
|
||||
std::thread([&] {
|
||||
SplitLoad(c, MSize, Size, true, Name);
|
||||
})
|
||||
};
|
||||
|
||||
for (auto& SplitThread : SplitThreads) {
|
||||
if (SplitThread.joinable()) {
|
||||
SplitThread.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name) {
|
||||
std::ifstream f(Name.c_str(), std::ios::binary);
|
||||
uint32_t Split = 0x7735940; //125MB
|
||||
char* Data;
|
||||
if (Size > Split)
|
||||
Data = new char[Split];
|
||||
else
|
||||
Data = new char[Size];
|
||||
SOCKET TCPSock;
|
||||
if (D)
|
||||
TCPSock = c.GetDownSock();
|
||||
else
|
||||
TCPSock = c.GetTCPSock();
|
||||
info("Split load Socket " + std::to_string(TCPSock));
|
||||
while (c.GetStatus() > -1 && Sent < Size) {
|
||||
size_t Diff = Size - Sent;
|
||||
if (Diff > Split) {
|
||||
f.seekg(Sent, std::ios_base::beg);
|
||||
f.read(Data, Split);
|
||||
if (!TCPSendRaw(TCPSock, Data, Split)) {
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
break;
|
||||
}
|
||||
Sent += Split;
|
||||
} else {
|
||||
f.seekg(Sent, std::ios_base::beg);
|
||||
f.read(Data, Diff);
|
||||
if (!TCPSendRaw(TCPSock, Data, int32_t(Diff))) {
|
||||
if (c.GetStatus() > -1)
|
||||
c.SetStatus(-1);
|
||||
break;
|
||||
}
|
||||
Sent += Diff;
|
||||
}
|
||||
}
|
||||
delete[] Data;
|
||||
f.close();
|
||||
}
|
||||
|
||||
bool TNetwork::TCPSendRaw(SOCKET C, char* Data, int32_t Size) {
|
||||
intmax_t Sent = 0;
|
||||
do {
|
||||
intmax_t Temp = send(C, &Data[Sent], int(Size - Sent), 0);
|
||||
if (Temp < 1) {
|
||||
info("Socket Closed! " + std::to_string(C));
|
||||
CloseSocketProper(C);
|
||||
return false;
|
||||
}
|
||||
Sent += Temp;
|
||||
} while (Sent < Size);
|
||||
return true;
|
||||
}
|
||||
|
||||
void TNetwork::SendLarge(TClient& c, std::string Data, bool isSync) {
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
TCPSend(c, Data, isSync);
|
||||
}
|
||||
|
||||
void TNetwork::Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync) {
|
||||
char C = MSG.at(0);
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || MSG.length() > 1000) {
|
||||
SendLarge(c, MSG, isSync);
|
||||
} else {
|
||||
TCPSend(c, MSG, isSync);
|
||||
}
|
||||
} else {
|
||||
UDPSend(c, MSG);
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
|
||||
if (c.expired()) {
|
||||
return;
|
||||
}
|
||||
auto LockedClient = c.lock();
|
||||
if (LockedClient->IsSynced())
|
||||
return;
|
||||
// Syncing, later set isSynced
|
||||
// after syncing is done, we apply all packets they missed
|
||||
Respond(*LockedClient, ("Sn") + LockedClient->GetName(), true);
|
||||
SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
|
||||
TriggerLuaEvent(("onPlayerJoin"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
|
||||
LockedClient->SetIsSyncing(true);
|
||||
bool Return = false;
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto client = ClientPtr.lock();
|
||||
TClient::TSetOfVehicleData VehicleData;
|
||||
{ // Vehicle Data Lock Scope
|
||||
auto LockedData = client->GetAllCars();
|
||||
VehicleData = LockedData.VehicleData;
|
||||
} // End Vehicle Data Lock Scope
|
||||
if (client != LockedClient) {
|
||||
for (auto& v : VehicleData) {
|
||||
if (LockedClient->GetStatus() < 0) {
|
||||
Return = true;
|
||||
return false;
|
||||
}
|
||||
Respond(*LockedClient, v.Data(), true, true);
|
||||
std::this_thread::sleep_for(std::chrono::seconds(2));
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
LockedClient->SetIsSyncing(false);
|
||||
if (Return) {
|
||||
return;
|
||||
}
|
||||
LockedClient->SetIsSynced(true);
|
||||
info(LockedClient->GetName() + (" is now synced!"));
|
||||
}
|
||||
|
||||
void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel) {
|
||||
if (!Self)
|
||||
Assert(c);
|
||||
char C = Data.at(0);
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto Client = ClientPtr.lock();
|
||||
if (Self || Client.get() != c) {
|
||||
if (Client->IsSynced() || Client->IsSyncing()) {
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || Data.length() > 1000)
|
||||
SendLarge(*Client, Data);
|
||||
else
|
||||
TCPSend(*Client, Data);
|
||||
} else
|
||||
UDPSend(*Client, Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void TNetwork::UDPSend(TClient& Client, std::string Data) const {
|
||||
if (!Client.IsConnected() || Client.GetStatus() < 0) {
|
||||
// this can happen if we try to send a packet to a client that is either
|
||||
// 1. not yet fully connected, or
|
||||
// 2. disconnected and not yet fully removed
|
||||
// this is fine can can be ignored :^)
|
||||
return;
|
||||
}
|
||||
sockaddr_in Addr = Client.GetUDPAddr();
|
||||
auto AddrSize = sizeof(Client.GetUDPAddr());
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
#ifdef WIN32
|
||||
int sendOk;
|
||||
int len = static_cast<int>(Data.size());
|
||||
#else
|
||||
int64_t sendOk;
|
||||
size_t len = Data.size();
|
||||
#endif // WIN32
|
||||
|
||||
sendOk = sendto(mUDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, int(AddrSize));
|
||||
#ifdef WIN32
|
||||
if (sendOk == -1) {
|
||||
debug(("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(("(UDP) sendto returned 0"));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
}
|
||||
#else // unix
|
||||
if (sendOk == -1) {
|
||||
debug(("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(("(UDP) sendto returned 0"));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
}
|
||||
#endif // WIN32
|
||||
}
|
||||
|
||||
std::string TNetwork::UDPRcvFromClient(sockaddr_in& client) const {
|
||||
size_t clientLength = sizeof(client);
|
||||
std::array<char, 1024> Ret {};
|
||||
#ifdef WIN32
|
||||
auto Rcv = recvfrom(mUDPSock, Ret.data(), int(Ret.size()), 0, (sockaddr*)&client, (int*)&clientLength);
|
||||
#else // unix
|
||||
int64_t Rcv = recvfrom(mUDPSock, Ret.data(), Ret.size(), 0, (sockaddr*)&client, (socklen_t*)&clientLength);
|
||||
#endif // WIN32
|
||||
|
||||
if (Rcv == -1) {
|
||||
#ifdef WIN32
|
||||
error(("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
|
||||
#else // unix
|
||||
error(("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
|
||||
#endif // WIN32
|
||||
return "";
|
||||
}
|
||||
return std::string(Ret.begin(), Ret.begin() + Rcv);
|
||||
}
|
||||
Reference in New Issue
Block a user