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Merge TUDPServer and TTCPServer into TNetwork
this gets rid of a bunch of unclear cases which I mistakenly created while refactoring for this rewrite. One example is having to call into TTCPServer to do UDP sending in some cases.
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committed by
Anonymous275
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05c5fb047c
commit
40cae31885
48
include/TNetwork.h
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48
include/TNetwork.h
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#pragma once
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#include "Compat.h"
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#include "TResourceManager.h"
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#include "TServer.h"
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class TNetwork {
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public:
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TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
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bool TCPSend(TClient& c, const std::string& Data, bool IsSync = false);
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void SendLarge(TClient& c, std::string Data, bool isSync = false);
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void Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync = false);
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std::shared_ptr<TClient> CreateClient(SOCKET TCPSock);
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std::string TCPRcv(TClient& c);
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void ClientKick(TClient& c, const std::string& R);
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void SyncClient(const std::weak_ptr<TClient>& c);
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void Identify(SOCKET TCPSock);
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void Authentication(SOCKET TCPSock);
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bool CheckBytes(TClient& c, int32_t BytesRcv);
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void SyncResources(TClient& c);
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void UDPSend(TClient& Client, std::string Data) const;
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void SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel);
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void UpdatePlayer(TClient& Client);
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private:
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void UDPServerMain();
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void TCPServerMain();
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TServer& mServer;
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TPPSMonitor& mPPSMonitor;
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SOCKET mUDPSock {};
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bool mShutdown { false };
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TResourceManager& mResourceManager;
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std::thread mUDPThread;
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std::thread mTCPThread;
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std::string UDPRcvFromClient(sockaddr_in& client) const;
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void HandleDownload(SOCKET TCPSock);
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void OnConnect(const std::weak_ptr<TClient>& c);
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void TCPClient(const std::weak_ptr<TClient>& c);
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int OpenID();
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void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked);
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void Parse(TClient& c, const std::string& Packet);
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void SendFile(TClient& c, const std::string& Name);
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static bool TCPSendRaw(SOCKET C, char* Data, int32_t Size);
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static void SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name);
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};
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