Packet queuing on syncing

This commit is contained in:
Anonymous275
2021-03-07 01:04:54 +02:00
parent f0abfcc0ef
commit 3fe8d48ada
4 changed files with 22 additions and 10 deletions

View File

@@ -54,7 +54,8 @@ public:
void SetIsGuest(bool NewIsGuest) { mIsGuest = NewIsGuest; }
void SetIsSynced(bool NewIsSynced) { mIsSynced = NewIsSynced; }
void SetIsSyncing(bool NewIsSyncing) { mIsSyncing = NewIsSyncing; }
void EnqueueMissedPacketDuringSyncing(const std::string& Packet) { mMissedPacketsDuringSyncing.push(Packet); }
void EnqueueMissedPacketDuringSyncing(const std::string& Packet);
[[nodiscard]] std::queue<std::string> MissedPacketQueue(){ return mMissedPacketsDuringSyncing; }
[[nodiscard]] size_t MissedPacketQueueSize() const { return mMissedPacketsDuringSyncing.size(); }
void SetIsConnected(bool NewIsConnected) { mIsConnected = NewIsConnected; }
[[nodiscard]] TServer& Server() const;
@@ -66,6 +67,7 @@ private:
bool mIsConnected = false;
bool mIsSynced = false;
bool mIsSyncing = false;
std::mutex mMissedPacketsMutex;
std::queue<std::string> mMissedPacketsDuringSyncing;
std::set<std::string> mIdentifiers;
bool mIsGuest = false;
@@ -73,7 +75,7 @@ private:
TSetOfVehicleData mVehicleData;
std::string mName = "Unknown Client";
SOCKET mSocket[2] { SOCKET(-1) };
sockaddr_in mUDPAddress {}; // is this initialization OK?
sockaddr_in mUDPAddress {}; // is this initialization OK? yes it is
std::string mRole;
std::string mDID;
int mStatus = 0;