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https://github.com/BeamMP/BeamMP-Server.git
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Fix issue with not cancelling events on linux (fix #29)
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@@ -74,15 +74,13 @@ std::any FutureWait(TLuaFile* lua, const std::string& R, std::shared_ptr<TLuaArg
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std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait) {
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std::any R;
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std::string Type;
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int Ret = 0;
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for (auto& Script : Engine().LuaFiles()) {
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if (Script->IsRegistered(Event)) {
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if (local) {
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if (Script->GetPluginName() == Caller->GetPluginName()) {
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R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
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Type = R.type().name();
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if (Type.find("int") != std::string::npos) {
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if (R.type() == typeid(int)) {
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if (std::any_cast<int>(R))
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Ret++;
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} else if (Event == "onPlayerAuth")
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@@ -90,8 +88,7 @@ std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller,
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}
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} else {
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R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
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Type = R.type().name();
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if (Type.find("int") != std::string::npos) {
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if (R.type() == typeid(int)) {
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if (std::any_cast<int>(R))
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Ret++;
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} else if (Event == "onPlayerAuth")
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