Begin Lua Rewrite

The idea is to move everything to TLuaEngine.
This commit is contained in:
Lion Kortlepel
2021-04-02 00:44:23 +02:00
parent 1228c2fabe
commit 3805d7ce6c
8 changed files with 240 additions and 202 deletions

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@@ -9,30 +9,42 @@
#include <optional>
#include <set>
#include <filesystem>
namespace fs = std::filesystem;
struct TLuaArgs final {
std::vector<std::any> Args;
};
class TLuaEngine : public IThreaded {
public:
explicit TLuaEngine(TServer& Server, TNetwork& Network);
using TSetOfLuaFile = std::set<std::unique_ptr<TLuaFile>>;
using TSetOfLuaFile = std::vector<std::shared_ptr<TLuaFile>>;
void operator()() override;
[[nodiscard]] const TSetOfLuaFile& LuaFiles() const { return mLuaFiles; }
std::any TriggerLuaEvent(const std::string& Event, bool local, std::weak_ptr<TLuaFile> Caller, std::shared_ptr<TLuaArgs> arg, bool Wait);
[[nodiscard]] TServer& Server() { return mServer; }
[[nodiscard]] const TServer& Server() const { return mServer; }
[[nodiscard]] TNetwork& Network() { return mNetwork; }
[[nodiscard]] const TNetwork& Network() const { return mNetwork; }
std::optional<std::reference_wrapper<TLuaFile>> GetScript(lua_State* L);
void UnregisterScript(std::shared_ptr<TLuaFile> Script);
std::shared_ptr<TLuaFile> GetLuaFileOfScript(lua_State* L);
std::shared_ptr<TLuaFile> InsertNewLuaFile(const fs::path& FileName, const std::string& PluginName);
void SendError(lua_State* L, const std::string& msg);
private:
void FolderList(const std::string& Path, bool HotSwap);
void RegisterFiles(const std::string& Path, bool HotSwap);
bool NewFile(const std::string& Path);
void RegisterFiles(const fs::path& Path, bool HotSwap);
bool IsNewFile(const std::string& Path);
TNetwork& mNetwork;
TServer& mServer;
std::string mPath;
bool mShutdown { false };
mutable std::mutex mLuaFilesMutex;
TSetOfLuaFile mLuaFiles;
};

7
include/TLuaEvent.h Normal file
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@@ -0,0 +1,7 @@
#pragma once
#include <string>
#include <unordered_map>
class TLuaEvent final {
};

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@@ -11,15 +11,14 @@
namespace fs = std::filesystem;
struct TLuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State);
};
class TLuaEngine;
class TLuaArgs;
class TLuaFile {
public:
explicit TLuaFile(TLuaEngine& Engine, bool Console = false);
~TLuaFile();
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
@@ -30,11 +29,8 @@ public:
fs::file_time_type GetLastWrite();
lua_State* GetState();
std::string GetOrigin();
std::mutex Lock;
void Reload();
void Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote);
explicit TLuaFile(TLuaEngine& Engine, bool Console = false);
~TLuaFile();
void SetStopThread(bool StopThread) { mStopThread = StopThread; }
TLuaEngine& Engine() { return mEngine; }
[[nodiscard]] std::string GetPluginName() const;
@@ -43,8 +39,14 @@ public:
[[nodiscard]] bool GetStopThread() const { return mStopThread; }
[[nodiscard]] const TLuaEngine& Engine() const { return mEngine; }
[[nodiscard]] std::string GetRegistered(const std::string& Event) const;
void PushArgs(const TLuaArgs& args);
bool operator==(const TLuaFile& Other) const;
void Load();
private:
std::mutex Lock;
TLuaEngine& mEngine;
std::set<std::pair<std::string, std::string>> mRegisteredEvents;
lua_State* mLuaState { nullptr };
@@ -53,9 +55,6 @@ private:
std::string mFileName {};
bool mStopThread = false;
bool mConsole = false;
void Load();
};
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
#endif // TLUAFILE_H