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https://github.com/BeamMP/BeamMP-Server.git
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V0.6
rewrite
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81
src/Lua/LuaMain.cpp
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81
src/Lua/LuaMain.cpp
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///
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/// Created by Anonymous275 on 5/20/2020
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///
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#include "Lua/LuaSystem.hpp"
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#include "Security/Enc.h"
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#include "Settings.h"
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#include "Logger.h"
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#include <thread>
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std::set<Lua*> PluginEngine;
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bool NewFile(const std::string&Path){
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for(Lua*Script : PluginEngine){
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if(Path == Script->GetFileName())return false;
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}
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return true;
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}
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void RegisterFiles(const std::string& Path,bool HotSwap){
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std::string Name = Path.substr(Path.find_last_of('\\')+1);
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if(!HotSwap)info(Sec("Loading plugin : ") + Name);
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for (const auto &entry : fs::directory_iterator(Path)){
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auto pos = entry.path().string().find(Sec(".lua"));
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if (pos != std::string::npos && entry.path().string().length() - pos == 4) {
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if(!HotSwap || NewFile(entry.path().string())){
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Lua *Script = new Lua();
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PluginEngine.insert(Script);
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Script->SetFileName(entry.path().string());
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Script->SetPluginName(Name);
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Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
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Script->Init();
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if(HotSwap)info(Sec("[HOTSWAP] Added : ") +
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Script->GetFileName().substr(Script->GetFileName().find('\\')));
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}
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}
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}
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}
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void FolderList(const std::string& Path,bool HotSwap){
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for (const auto &entry : fs::directory_iterator(Path)) {
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auto pos = entry.path().filename().string().find('.');
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if (pos == std::string::npos) {
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RegisterFiles(entry.path().string(),HotSwap);
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}
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}
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}
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[[noreturn]]void HotSwaps(const std::string& path){
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while(true){
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for(Lua*Script : PluginEngine){
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struct stat Info{};
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if(stat(Script->GetFileName().c_str(), &Info) != 0){
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Script->StopThread = true;
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PluginEngine.erase(Script);
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info(Sec("[HOTSWAP] Removed : ")+
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Script->GetFileName().substr(Script->GetFileName().find('\\')));
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break;
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}
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if(Script->GetLastWrite() != fs::last_write_time(Script->GetFileName())){
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Script->StopThread = true;
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info(Sec("[HOTSWAP] Updated : ")+
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Script->GetFileName().substr(Script->GetFileName().find('\\')));
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Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
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Script->Reload();
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}
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}
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FolderList(path,true);
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std::this_thread::sleep_for(std::chrono::seconds(2));
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}
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}
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void InitLua(){
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if(!fs::exists(Resource)){
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fs::create_directory(Resource);
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}
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std::string Path = Resource + Sec("/Server");
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if(!fs::exists(Path)){
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fs::create_directory(Path);
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}
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FolderList(Path,false);
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std::thread t1(HotSwaps,Path);
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t1.detach();
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info(Sec("Lua system online"));
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}
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