mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 14:26:09 +00:00
added 2 lua events fixed chat messages lagging
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@@ -15,8 +15,8 @@ void ParseConfig();
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void addToLog(const std::string& Data);
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//void ServerMain(int Port, int MaxClients);
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void HeartbeatInit();
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std::string ServerVersion = "0.49";
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std::string ClientVersion = "1.48";
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std::string ServerVersion = "0.50";
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std::string ClientVersion = "1.50";
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std::string CustomIP;
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void HandleResources(std::string path);
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void StatInit();
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@@ -39,9 +39,6 @@ int main(int argc, char* argv[]) {
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HeartbeatInit();
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if(Debug)DebugData();
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setLoggerLevel(0); //0 for all
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/*std::thread TCPThread(TCPMain,Port);
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TCPThread.detach();*/
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//ServerMain(Port, MaxPlayers);
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if(ModsLoaded){
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info("Loaded "+std::to_string(ModsLoaded)+" Mods");
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}
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