mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-14 19:56:06 +00:00
Merge branch 'rc-v3.0.2' into feature-9
This commit is contained in:
@@ -92,7 +92,7 @@ private:
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std::queue<std::string> mPacketsSync;
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std::unordered_map<std::string, std::string> mIdentifiers;
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bool mIsGuest = false;
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std::mutex mVehicleDataMutex;
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mutable std::mutex mVehicleDataMutex;
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TSetOfVehicleData mVehicleData;
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std::string mName = "Unknown Client";
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SOCKET mSocket[2] { SOCKET(0), SOCKET(0) };
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@@ -42,7 +42,7 @@ public:
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std::string MapName { "/levels/gridmap_v2/info.json" };
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std::string Key {};
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bool HTTPServerEnabled { false };
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int MaxPlayers { 10 };
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int MaxPlayers { 8 };
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bool Private { true };
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int MaxCars { 1 };
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bool DebugModeEnabled { false };
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@@ -51,7 +51,9 @@ public:
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bool SendErrors { true };
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bool SendErrorsMessageEnabled { true };
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int HTTPServerPort { 8080 };
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bool HTTPServerUseSSL { true };
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std::string HTTPServerIP { "127.0.0.1" };
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bool HTTPServerUseSSL { false };
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bool HideUpdateMessages { false };
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[[nodiscard]] bool HasCustomIP() const { return !CustomIP.empty(); }
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};
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@@ -118,7 +120,7 @@ private:
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static inline std::mutex mShutdownHandlersMutex {};
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static inline std::deque<TShutdownHandler> mShutdownHandlers {};
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static inline Version mVersion { 3, 0, 1 };
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static inline Version mVersion { 3, 0, 2 };
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};
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std::string ThreadName(bool DebugModeOverride = false);
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@@ -5,7 +5,7 @@
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#include <atomic>
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#define TOML11_PRESERVE_COMMENTS_BY_DEFAULT
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#include <toml11/toml.hpp> // header-only version of TOML++
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#include <toml.hpp> // header-only version of TOML++
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namespace fs = std::filesystem;
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@@ -15,6 +15,7 @@ public:
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void WriteRaw(const std::string& str);
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void InitializeLuaConsole(TLuaEngine& Engine);
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void BackupOldLog();
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void StartLoggingToFile();
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Commandline& Internal() { return mCommandline; }
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private:
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@@ -37,4 +38,6 @@ private:
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bool mFirstTime { true };
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std::string mStateId;
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const std::string mDefaultStateId = "BEAMMP_SERVER_CONSOLE";
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std::ofstream mLogFileStream;
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std::mutex mLogFileStreamMtx;
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};
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@@ -6,12 +6,13 @@
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#include <condition_variable>
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#include <filesystem>
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#include <initializer_list>
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#include <list>
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#include <lua.hpp>
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <set>
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#include <toml11/toml.hpp>
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#include <toml.hpp>
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#include <unordered_map>
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#include <vector>
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@@ -72,6 +73,18 @@ private:
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class TLuaEngine : IThreaded {
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public:
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enum CallStrategy : int {
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BestEffort,
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Precise,
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};
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struct QueuedFunction {
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std::string FunctionName;
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std::shared_ptr<TLuaResult> Result;
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std::vector<TLuaArgTypes> Args;
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std::string EventName; // optional, may be empty
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};
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TLuaEngine();
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~TLuaEngine() noexcept {
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beammp_debug("Lua Engine terminated");
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@@ -145,7 +158,7 @@ public:
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return Results; //
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}
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std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
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void CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS);
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void CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS, CallStrategy Strategy);
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void CancelEventTimers(const std::string& EventName, TLuaStateId StateId);
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sol::state_view GetStateForPlugin(const fs::path& PluginPath);
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TLuaStateId GetStateIDForPlugin(const fs::path& PluginPath);
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@@ -166,6 +179,7 @@ private:
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~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args, const std::string& EventName, CallStrategy Strategy);
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void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
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void AddPath(const fs::path& Path); // to be added to path and cpath
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void operator()() override;
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@@ -188,7 +202,7 @@ private:
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std::thread mThread;
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
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std::recursive_mutex mStateExecuteQueueMutex;
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std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::vector<TLuaArgTypes>>> mStateFunctionQueue;
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std::vector<QueuedFunction> mStateFunctionQueue;
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std::mutex mStateFunctionQueueMutex;
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std::condition_variable mStateFunctionQueueCond;
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TLuaEngine* mEngine;
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@@ -202,6 +216,7 @@ private:
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std::chrono::high_resolution_clock::time_point LastCompletion {};
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std::string EventName;
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TLuaStateId StateId;
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CallStrategy Strategy;
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bool Expired();
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void Reset();
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};
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@@ -218,8 +233,9 @@ private:
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std::recursive_mutex mLuaEventsMutex;
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std::vector<TimedEvent> mTimedEvents;
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std::recursive_mutex mTimedEventsMutex;
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std::queue<std::shared_ptr<TLuaResult>> mResultsToCheck;
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std::recursive_mutex mResultsToCheckMutex;
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std::list<std::shared_ptr<TLuaResult>> mResultsToCheck;
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std::mutex mResultsToCheckMutex;
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std::condition_variable mResultsToCheckCond;
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};
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// std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
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