From bd4ab2b10d6781adf77b977b13c5f2cd18e49b4b Mon Sep 17 00:00:00 2001 From: Lion Date: Sat, 30 Dec 2023 10:22:12 +0100 Subject: [PATCH] Update README.md --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index fac027a..72cb094 100644 --- a/README.md +++ b/README.md @@ -52,20 +52,22 @@ You can find precompiled binaries under [Releases](https://github.com/BeamMP/Bea On Linux, you need some dependencies to **build** the server (on Windows, you don't): -For Debian, Ubuntu and others you can find scripts that do this in `scripts/`. - ``` liblua5.3-dev curl zip unzip tar cmake make git g++ ``` -The names of each package may change depending on your platform. See in `scripts/` or use a search engine to find out what they're called for you. +You can install these with your distribution's package manager. You will need sudo or need root for ONLY this step. + +The names of each package may change depending on your platform. + +If you are building for ARM (like aarch64), you need to run `export VCPKG_FORCE_SYSTEM_BINARIES=1` before the following commands. You can build on **Windows, Linux** or other platforms by following these steps: 1. Check out the repository with git: `git clone --recursive https://github.com/BeamMP/BeamMP-Server`. 2. Go into the directory `cd BeamMP-Server`. 3. Run CMake `cmake -S . -B bin -DCMAKE_BUILD_TYPE=Release` - this can take a few minutes and may take a lot of disk space and bandwidth. -4. Build via `cmake --build bin --parallel -t BeamMP-Server`. +4. Build via `cmake --build bin --parallel --config Release -t BeamMP-Server`. 5. Your executable can be found in `bin/`. When you make changes to the code, you only have to run step 4 again.