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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-04 14:56:04 +00:00
Merge branch 'rc-v3.1.0' into feature-9
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@@ -11,6 +11,7 @@
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <random>
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#include <set>
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#include <toml.hpp>
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#include <unordered_map>
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@@ -33,8 +34,8 @@ static constexpr size_t TLuaArgTypes_Bool = 3;
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class TLuaPlugin;
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struct TLuaResult {
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std::atomic_bool Ready;
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std::atomic_bool Error;
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bool Ready;
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bool Error;
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std::string ErrorMessage;
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sol::object Result { sol::lua_nil };
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TLuaStateId StateId;
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@@ -102,6 +103,7 @@ public:
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std::unique_lock Lock(mResultsToCheckMutex);
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return mResultsToCheck.size();
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}
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size_t GetLuaStateCount() {
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std::unique_lock Lock(mLuaStatesMutex);
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return mLuaStates.size();
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@@ -166,6 +168,14 @@ public:
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static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
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std::vector<std::string> GetStateGlobalKeysForState(TLuaStateId StateId);
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// Debugging functions (slow)
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std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> Debug_GetEventsForState(TLuaStateId StateId);
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueueForState(TLuaStateId StateId);
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std::vector<QueuedFunction> Debug_GetStateFunctionQueueForState(TLuaStateId StateId);
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std::vector<TLuaResult> Debug_GetResultsToCheckForState(TLuaStateId StateId);
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private:
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void CollectAndInitPlugins();
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void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
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@@ -185,6 +195,12 @@ private:
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void operator()() override;
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sol::state_view State() { return sol::state_view(mState); }
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std::vector<std::string> GetStateGlobalKeys();
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// Debug functions, slow
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue();
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std::vector<TLuaEngine::QueuedFunction> Debug_GetStateFunctionQueue();
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private:
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sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
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sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
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@@ -193,7 +209,10 @@ private:
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std::string Lua_GetPlayerName(int ID);
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sol::table Lua_GetPlayerVehicles(int ID);
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sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port);
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sol::table Lua_JsonDecode(const std::string& str);
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int Lua_GetPlayerIDByName(const std::string& Name);
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sol::table Lua_FS_ListFiles(const std::string& Path);
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sol::table Lua_FS_ListDirectories(const std::string& Path);
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std::string mName;
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std::atomic_bool& mShutdown;
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@@ -209,6 +228,8 @@ private:
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sol::state_view mStateView { mState };
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std::queue<fs::path> mPaths;
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std::recursive_mutex mPathsMutex;
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std::mt19937 mMersenneTwister;
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std::uniform_real_distribution<double> mUniformRealDistribution01;
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};
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struct TimedEvent {
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