Lua: working events, global and local

This commit is contained in:
Lion Kortlepel
2021-09-16 18:14:11 +02:00
parent e602decb96
commit 1c80a4deb7
4 changed files with 75 additions and 36 deletions

View File

@@ -8,10 +8,10 @@
#include <memory>
#include <mutex>
#include <queue>
#include <set>
#include <toml11/toml.hpp>
#include <unordered_map>
#include <vector>
#include <set>
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
@@ -25,7 +25,7 @@ struct TLuaResult {
std::atomic_bool Ready;
std::atomic_bool Error;
std::string ErrorMessage;
sol::protected_function_result Result;
sol::object Result { sol::nil };
TLuaStateId StateId;
std::string Function;
// TODO: Add condition_variable
@@ -41,6 +41,9 @@ struct TLuaPluginConfig {
class TLuaEngine : IThreaded {
public:
TLuaEngine(TServer& Server, TNetwork& Network);
~TLuaEngine() noexcept {
beammp_debug("Lua Engine terminated");
}
void operator()() override;
@@ -49,6 +52,7 @@ public:
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName);
std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
@@ -61,12 +65,16 @@ private:
public:
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine);
StateThreadData(const StateThreadData&) = delete;
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const std::shared_ptr<std::string>& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void operator()() override;
private:
sol::table Lua_TriggerGlobalEvent(const std::string& EventName);
sol::table Lua_TriggerLocalEvent(const std::string& EventName);
std::string mName;
std::atomic_bool& mShutdown;
TLuaStateId mStateId;