mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-07 00:06:22 +00:00
more work on the lua stuff
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@@ -133,7 +133,7 @@ impl Backend for BackendLua {
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Ok(())
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}
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fn call_event_handler(&mut self, event: ScriptEvent, args: Vec<Argument>) {
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fn call_event_handler(&mut self, event: ScriptEvent, args: Vec<Argument>, resp: Option<oneshot::Sender<Argument>>) {
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let event_name = match event {
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ScriptEvent::OnPluginLoaded => "onPluginLoaded",
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ScriptEvent::OnPlayerAuthenticated => "onPlayerAuthenticated",
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@@ -152,8 +152,12 @@ impl Backend for BackendLua {
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Argument::Number(f) => Some(Value::Number(f as f64)),
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}
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}).filter(|v| v.is_some());
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if let Err(e) = func.call::<_, ()>(Variadic::from_iter(mapped_args)) {
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error!("[LUA] {}", e);
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match func.call::<_, Option<f32>>(Variadic::from_iter(mapped_args)) {
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Ok(res) => if let Some(resp) = resp { resp.send(Argument::Number(res.unwrap_or(-1f32))).expect("Failed to send!"); } else {}
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Err(e) => {
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error!("[LUA] {}", e);
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if let Some(resp) = resp { resp.send(Argument::Number(-1f32)).expect("Failed to send!"); } else {}
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},
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}
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}
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}
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@@ -13,12 +13,12 @@ pub trait Backend: Send {
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fn load(&mut self, code: String) -> anyhow::Result<()>;
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fn load_api(&mut self, tx: Arc<Sender<ServerBoundPluginEvent>>) -> anyhow::Result<()>;
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fn call_event_handler(&mut self, event: ScriptEvent, args: Vec<Argument>);
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fn call_event_handler(&mut self, event: ScriptEvent, args: Vec<Argument>, resp: Option<oneshot::Sender<Argument>>);
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}
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// TODO: This is quite focused on Lua right now, perhaps in the future we want to modify this list
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// to be more versatile?
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub enum Argument {
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String(String),
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Boolean(bool),
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@@ -33,7 +33,7 @@ pub enum ScriptEvent {
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#[derive(Debug)]
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pub enum PluginBoundPluginEvent {
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CallEventHandler((ScriptEvent, Vec<Argument>)),
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CallEventHandler((ScriptEvent, Vec<Argument>, Option<oneshot::Sender<Argument>>)),
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PlayerCount(usize),
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Players(HashMap<u8, String>),
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@@ -72,8 +72,8 @@ impl Plugin {
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loop {
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if let Some(message) = pb_rx.blocking_recv() {
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match message {
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PluginBoundPluginEvent::CallEventHandler((event, args)) => {
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backend.call_event_handler(event, args);
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PluginBoundPluginEvent::CallEventHandler((event, args, resp)) => {
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backend.call_event_handler(event, args, resp);
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},
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_ => {},
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}
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