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https://github.com/BeamMP/BeamMP-Server.git
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new auth system + major optimization
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@@ -34,22 +34,20 @@ private:
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public:
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void AddNewCar(int ident,const std::string& Data);
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void SetCarData(int ident,const std::string&Data);
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std::set<std::unique_ptr<VData>>& GetAllCars();
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void SetName(const std::string& name);
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void SetRole(const std::string& role);
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void SetDID(const std::string& did);
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void SetRoles(const std::string& role);
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std::string GetCarData(int ident);
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void SetUDPAddr(sockaddr_in Addr);
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std::set<std::unique_ptr<VData>>& GetAllCars();
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const std::set<std::unique_ptr<VData>>& GetAllCars() const;
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void SetTCPSock(SOCKET CSock);
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void SetStatus(int status);
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void DeleteCar(int ident);
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sockaddr_in GetUDPAddr();
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bool isConnected = false;
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std::string GetRole();
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std::string GetRoles();
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std::string GetName();
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bool isSynced = false;
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std::string GetDID();
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bool isGuest = false;
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SOCKET GetTCPSock();
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void SetID(int ID);
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int GetOpenCarID();
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